Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a r……続きを見る
Der Open-World-Megaseller Minecraft schwimmt nach wie vor auf einer Hypewelle. Alexander Rudolph befasst sich im ersten Kapitel dieses shortcuts mit effizientem Speichermanagement und Dingen wie Ray……続きを見る
Learn how to create your very own game using the libGDX cross-platform frameworkKey FeaturesBook DescriptionLibGDX is a cross-platform game development framework in Java that makes game programming ……続きを見る
Learn how to develop an ace game for your iOS device, using Sprite KitKey FeaturesLearn about the Sprite Kit engine and create games on the iOS platform from the ground upAcquaint your Sprite Kit kn……続きを見る
Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, schola……続きを見る
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DKey FeaturesLearn the basic principles of virtual reality applications and get to know how they differ fr……続きを見る
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone l……続きを見る
From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believa……続きを見る
Put Unity to use for your video games by creating your own custom tools with editor scriptingKey FeaturesBook DescriptionOne of Unity's most powerful features is the extensible editor it has. With e……続きを見る
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4Key FeaturesUse the Physics Asset Tool within Unreal Engine 4 ……続きを見る
Key FeaturesBook DescriptionWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence alg……続きを見る
Move beyond basic games and explore the limits of AndEngine Key FeaturesExtend the basic AndEngine features without modifying any of AndEngine's codeUnderstand advanced technologies and gain the ski……続きを見る
Build exciting games with Unity on iOS and publish them on the App StoreKey FeaturesBook DescriptionOver recent years, the market for mobile game development using Unity has grown multi-fold with an……続きを見る
著者:Jamie Dean
出版社: Packt Publishing
発売日: 2015年09月29日
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure gam……続きを見る
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillsetKey FeaturesBuilt on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this ed……続きを見る
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can b……続きを見る
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genr……続きを見る
This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can……続きを見る
著者:Cecil Costa
出版社: Packt Publishing
発売日: 2015年10月27日
Sharpen your skills in Swift by designing and deploying seven fully functional applications Key Features\[\*\] Develop a variety of iOS-compatible applications that range from health and fitness to ……続きを見る
著者:John P. Doran
出版社: Packt Publishing
発売日: 2015年10月30日
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineKey FeaturesBook DescriptionUnreal Engine is powerful tool with rich functionali……続きを見る
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksKey FeaturesBook DescriptionUnity, available in free and pro versions, is on……続きを見る
In questo primo volume di ricerca, gli autori Geraldo A. Seabra e Luciene A. Santos disegnano una linea temporale sulla storia della console, titoli multimediali e giochi dal punto di vista delle in……続きを見る
Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x Key FeaturesBook DescriptionCocos2d-x is a suite of open source, cross-platform game-development to……続きを見る
Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D EngineKey FeaturesOptimize CPU cycles, memory usage, and GPU throughput for a……続きを見る
Key FeaturesBook DescriptionGame development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple i……続きを見る
Leverage Swift and enhance your code to take your applications to the next levelKey FeaturesBuild solid, high performance applications in SwiftIncrease your efficiency by getting to grips with concu……続きを見る
While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks ……続きを見る
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you t……続きを見る