In this book, a novel approach that combines speech-based emotion recognition with adaptive human-computer dialogue modeling is described. With the robust recognition of emotions from speech signals……続きを見る
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expr……続きを見る
‘User-designer relations’ concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with use……続きを見る
II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual……続きを見る
A Journey Through Cultures addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the HCI community has been investigating alternatives to e……続きを見る
Information and communication technologies can provide new paradigms in healthcare provision. In particular, new Pervasive Healthcare technologies can revolutionise the dynamics of healthcare, enabl……続きを見る
This book is the third of three volumes that illustrate the concept of social networks from a computational point of view. The book contains contributions from a international selection of world-cla……続きを見る
This book is the second of three volumes that illustrate the concept of social networks from a computational point of view. The book contains contributions from a international selection of world-cl……続きを見る
This book aims to serve as a multidisciplinary forum covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning. Special emphasis is……続きを見る
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converg……続きを見る
Most learning takes place in communities. People continually learn through their participation with others in everyday activities. Such learning is important in contemporary society because formal e……続きを見る
Online social media have transformed the face of human interaction in the 21st century. Wikis, blogs, online groups and forums, podcasts, virtual worlds, and social tagging are but a few of the appl……続きを見る
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently re……続きを見る
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “tabl……続きを見る
The author discusses the existing theoretical approaches of semiotically informed research in HCI, what is useful and the limitations. He proposes a radical rethink to this approach through a re-eva……続きを見る
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for e……続きを見る
This book aims at capitalizing and transmitting know-how about the design of Augmented Environments (AE) from some of the most prominent laboratories in the field worldwide. The authors belong to th……続きを見る
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, ava……続きを見る
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in Novemb……続きを見る
The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends ……続きを見る
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contribut……続きを見る
COOP 2012 is the tenth COOP conference, marking twenty years from the first conference in 1992. In this special anniversary edition we asked researchers and practitioners to reflect on what have bee……続きを見る
This book presents a different approach to pattern recognition (PR) systems, in which users of a system are involved during the recognition process. This can help to avoid later errors and reduce th……続きを見る
Texture accounts for an important part of the realism of simulated experiences, and it is most certainly true during tactile interaction. We usually experience roughness by running our fingers onto ……続きを見る
著者:Evren Samur
出版社: Springer London
発売日: 2012年07月13日
Haptics technology is being used more and more in different applications, such as in computer games for increased immersion, in surgical simulators to create a realistic environment for training of ……続きを見る
Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social enviro……続きを見る
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity……続きを見る
Richard Chbeir received his Ph. D in Computer Science from the INSA DE Lyon-France in 2001. He has been a member of IEEE and ACM since 1999. He is currently an Associate Professor in the Computer Sc……続きを見る
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in hum……続きを見る
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at global markets and developed through international……続きを見る