著者:Jeremy miller
出版社: Jeremy miller
発売日: 2024年02月28日
They don't teach this stuff in school!
Become a successful designer by uncovering everything they left off the syllabus.
Lots of UX Designers think all they need to know is how to use Figma. Unfortu……続きを見る
For most of the history of scientific endeavour, science has been recorded on paper. In this digital era, however, there is increasing pressure to abandon paper in favour of digital tools. Despite t……続きを見る
This book delves into the very core of our digital existence, unearthing the essence of a digital persona. It's a realm where authenticity meets multiplicity, as we decipher the nuanced art of craft……続きを見る
Cross-device Web Search is the first book to examine cross-device search behavior, which takes place when people utilize multiple devices and several sessions to research the same topic.
Providing a……続きを見る
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023.
The 14 full papers include……続きを見る
This SpringerBrief discusses the origins, emergence, evolution, and future of the Technology Acceptance Model (TAM). TAM, simple yet powerful, has been extensively validated, standing as a leading s……続きを見る
This book constitutes the refereed proceedings of the 15th International Conference on Intelligent Human Computer Interaction, IHCI 2023, held in Daegu, South Korea, during November 8–10, 2023.
The ……続きを見る
This book deals with the ethics of technology and addresses specific ethical problems related to some emerging technologies, mainly in the field of computer science (from machine learning models to ……続きを見る
This book constitutes the refereed proceedings of the 15th International Conference on Intelligent Human Computer Interaction, IHCI 2023, held in Daegu, South Korea, during November 8–10, 2023.
The ……続きを見る
This book provides a comprehensive overview of Human Activity Detection or Recognition (HADR) systems. Detection or recognition of human activities is a prominent research area in the fields of comp……続きを見る
Discover essential real-time rendering techniques, curated by industry-leading computer graphics professionals, with over 60 recipes for extending or applying them directly to existing or new render……続きを見る
This book constitutes the proceedings of the 7th International Workshop on Chatbot Research and Design, CONVERSATIONS 2023, which was held during November 2023.
The 12 regular papers were carefully ……続きを見る
This edited book describes novel human-systems integration approaches to improve acceptance, safety, and comfort of automated vehicles. Each chapter analyses different aspects in the development of ……続きを見る
This book journeys through the labyrinth of usable privacy, a place where the interplay of privacy and Human-Computer Interaction (HCI) reveals a myriad of challenges, solutions, and new possibiliti……続きを見る
This book constitutes the refereed proceedings of the 14th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2023 which was held in Lucca, Italy, during No……続きを見る
This book introduces you to the exciting world of generative art and creative coding through the medium of JavaScript and Scalable Vector Graphics (SVG). Using tried and trusted techniques, you’ll t……続きを見る
Designing, building, and evaluating Interactive and Intelligent Systems (IIS) has highly impacted the progress of Artificial Intelligence (AI) techniques due to advancements in the fields of Deep Le……続きを見る
出版社: Springer International Publishing
発売日: 2024年04月10日
This volume investigates the challenges and opportunities for designing, manufacturing and operating off-Earth infrastructures in order to establish adaptive human habitats. The adaptive aspects are……続きを見る
Everyone deserves to use the Internet. An estimated 1.3 billion people experience significant disability. That’s 16percent of the world’s population, or one in six of us. At the same time, over 96 p……続きを見る
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young……続きを見る
New 2nd Edition! Do you know the science behind giving a powerful and persuasive presentation? This book reveals what you need to know about how people listen, how people decide, and how people reac……続きを見る
This book investigates the potential of combining the more quantitative - data-driven techniques with the more qualitative - theory-driven approaches towards the design of user-centred intelligent s……続きを見る
Mit Psychologie zu besseren Produkten und Services
Die wertvollsten psychologischen Grundprinzipien für UX-Designer
Hilfreiche Prognosemodelle einfach und an Beispielen erklärt
Inklusive einer Rahm……続きを見る
The Three-volume set LNCS 14596, 14597 and 14598 constitutes the proceedings of the 19th International Conference on Wisdom, Well-Being, Win-Win, iConference 2024, which was hosted virtually by Univ……続きを見る
This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10–12, 202……続きを見る
This book constitutes the referred proceedings of the 9th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2023, held in Buenos Aires, Argentina, during September 13–15, 2023.
The 23……続きを見る
The Three-volume set LNCS 14596, 14596 and 14598 constitutes the proceedings of the 19th International Conference on Wisdom, Well-Being, Win-Win, iConference 2024, which was hosted virtually by Univ……続きを見る
The Three-volume set LNCS 14596, 14596 and 14598 constitutes the proceedings of the 19th International Conference on Wisdom, Well-Being, Win-Win, iConference 2024, which was hosted virtually by Univ……続きを見る
This book gathers original peer-reviewed papers reporting on innovative methods and tools in design, modeling, simulation and optimization, and their applications in engineering design, manufacturin……続きを見る
出版社: Springer International Publishing
発売日: 2024年05月07日
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revis……続きを見る