Dans les coulisses de la création de la trilogie de Fumito Ueda.
En raison de leur singularité et de la marque indélébile qu’elles ont laissée chez certains joueurs, les œuvres de Fumito Ueda (ICO, ……続きを見る
A revolutionary new self-help book by top flight game designer Jane McGonigal.
After suffering a brain injury, Jane McGonigal came up with a game to help aid her recovery and battle the ensuing depr……続きを見る
America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military str……続きを見る
While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempte……続きを見る
Driven by smart leadership and the constant evolution of computing hardware and software, Roblox has seen a surge in users over the past year. The company has shrewdly positioned itself as a powerfu……続きを見る
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the under……続きを見る
La trilogie Mass Effect a relancé la mode du space opera dans le jeu vidéo et s’est imposée comme l’une des œuvres les plus marquantes de ces dernières années.
Les jeux vidéo ont, depuis leurs balbu……続きを見る
Une fine analyse du célèbre jeu vidéo Skyrim.
Après avoir présenté en détail les plus grandes sagas sur console, Third Éditions s’engage dans l’analyse des séries mythiques du monde PC. Après Half-L……続きを見る
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and chan……続きを見る
Los videojuegos en redes sociales son la última generación de videojuegos que ha llegado a los usuarios para enriquecer nuevos entornos sociales de entretenimiento. Este género de videojuegos enfati……続きを見る
Matamos el tiempo con los videojuegos pero ¿qué pasa cuando los videojuegos nos matan a nosotros? La pregunta da mucho de sí, y Simon Parkin intenta responderla sin olvidar que, para algunos, EVE On……続きを見る
Los videojuegos se han consolidado como la industria cultural con mayor previsión de crecimiento, por encima de la suma de la industria cinematográfica y discográfica, siendo España el cuarto mercad……続きを見る
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge……続きを見る
Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simp……続きを見る
著者:Rob Gallagher
出版社: Taylor & Francis
発売日: 2017年07月06日
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of rep……続きを見る
"A publicação se mostra um bom entretenimento para os fãs do jogo(...)" - Correio Braziliense (DF)
"BOA LEITURA: Livro Cobaia e Portais traz respostas para o game Portal, da Valve" - Correio do Esta……続きを見る
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.
Using a raft of ex……続きを見る
Alors que nous pensions avoir fait le tour du sujet dans le premier volume, ces deux jeux supplémentaires ont ouvert de nouvelles pistes de réflexion.
Dans ce deuxième volume consacré aux jeux passi……続きを見る
Histoire d'une saga de jeux vidéo à succès...
Cet ouvrage raconte cette fabuleuse success-story, mais s’attache aussi à décrypter sur plus de 300 pages son gameplay et surtout son univers si particu……続きを見る
This book gives you a clear blue print towards turning your game console into an engine that ensures you earn passive income on a steady basis. If you own a game console and still do not know how to……続きを見る
著者:Nick Cano
出版社: No Starch Press
発売日: 2016年07月01日
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loo……続きを見る
著者:James Delaney
出版社: No Starch Press
発売日: 2016年11月01日
With a bit of imagination and a heavy dose of artistic talent, Minecraft blocks can be used to build almost anything. But as you’ll see, some artists are taking Minecraft building to a whole new lev……続きを見る
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent……続きを見る
著者:Alex Anderson
出版社: Alex Anderson
発売日: 2017年08月16日
¿Te gusta Silverford?
El mundo que conocemos va a cambiar para Siempre. El Señor Oscuro está a punto de liberar el cubo cósmico, la fuente de energía para todo el universo. Ahora el agente Jack, Ste……続きを見る
Who said dragon slaying was easy? Leading a guild in massively multiplayer online (MMO) games like World of Warcraft is more difficult than most players think. Your members look to you to solve prob……続きを見る
著者:Adidas Wilson
出版社: Adidas Wilson
発売日: 2017年09月05日
People have been waiting for VR to take off for years and they have been met with disappointmentーuntil recently. A lot of evidence is now promising a bright future for VR but investors should be kn……続きを見る
著者:Steve Holmes
出版社: Taylor & Francis
発売日: 2017年09月11日
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophic……続きを見る
La série des Metal Gear figure incontestablement au panthéon des grandes sagas du jeu vidéo.
Voilà vingt-cinq ans que l’œuvre de Hideo Kojima nous tient en haleine, grâce à son scénario complexe et ……続きを見る
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format.
Author……続きを見る
The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th……続きを見る