Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of ……続きを見る
著者:Dan D. Ortiz
出版社: Dan D. Ortiz
発売日: 2024年01月28日
Embark on an epic journey into the heart of Pandora with the "Avatar: Frontier of Pandora - Ultimate Game Guide." Whether you're a seasoned adventurer or a newcomer to this captivating world, this c……続きを見る
著者:Dan D. Ortiz
出版社: Dan D. Ortiz
発売日: 2024年01月28日
Embark on an epic journey through the fantastical realm of Baldur's Gate 3 with our comprehensive guide designed to transform you into a true pro player. Uncover the secrets of the game with a detai……続きを見る
著者:Oscar Lemaire
出版社: Third Editions
発売日: 2023年01月31日
Si, dans l’imaginaire collectif, SEGA est avant tout associé à Sonic, on oublie un peu vite que pour des générations de joueurs, la marque a proposé nombre de consoles devenues cultes : la Master Sy……続きを見る
Parmi les licences les plus cultes du jeu vidéo, on retrouve Alone in the Dark. Jeu français sorti en 1992, le titre a inspiré le futur Resident Evil pour devenir le tout premier « survival horror »……続きを見る
La secuela de Ready Player One, el best seller mundial que Steven Spielberg adaptó al cine.
« Esta historia trata sobre ti y sobre la influencia que han tenido los videojuegos en tu vida.»
Trevor No……続きを見る
Entretenido, adictivo y tan cautivador como los juegos sobre los que habla, este es un libro imprescindible para todos aquellos que hayan cogido un joystick en algún momento de su vida.
« La gran hi……続きを見る
El best seller mundial que Steven Spielberg adaptó al cine.
« Un libro impresionante. Me pareció que estaba escrito para mí.»
Patrick Rothfuss
Estamos en el año 2044 y, como el resto de la humanidad……続きを見る
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry.……続きを見る
著者:Jason Schreier
出版社: Grand Central Publishing
発売日: 2024年10月08日
**A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024
From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting exam……続きを見る
Embark on a spine-chilling journey through the enigmatic Resident Evil Village with the ultimate companion guide, "Resident Evil Village Guide: Everything You Need to Know" by the seasoned gaming gu……続きを見る
Title: PERSONA 3 Reload Game Guide: Everything you Need to Know: Walkthrough, Strategies and Best Tips for the game (Complete Guide)Embark on an epic journey through the captivating world of Persona……続きを見る
Are you ready to embark on the ultimate gaming adventure? Look no further than "A Complete Game Guide for Like a Dragon: Infinite Wealth: Everything you Need to Know"! Dive deep into the immersive w……続きを見る
This essay sheds light on the future of the video game industry, explicates how advanced technologies can revolutionize the video game industry, and demystifies why esports have become popular as a ……続きを見る
Title: ELDEN RING GAME GUIDE: Everything You Need to Know: Walkthrough, Strategies, and Best Tips for the Game (Complete Guide)Embark on an epic journey through the mystical lands of Elden Ring with……続きを見る
The surprising history of the Commodore 64, the best-selling home computer of the 1980sーthe machine that taught the world that computing should be fun.
The Commodore 64 (C64) is officially the best……続きを見る
In partnership with Blizzard Entertainment, New York Times-bestselling, award-winning author Seanan McGuire pens the first-ever history of Overwatch, from its founding in the Omnic Crisis to its fal……続きを見る
Unleash Your Inner Pro Gamer with Call of Duty: Modern Warfare 3 (2023) Game Guide: The Complete Campaign Mission, Zombies And Spec Ops Walkthrough, Secret Tricks, Cheats, Tips, And Hints For Becomi……続きを見る
It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' exp……続きを見る
MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars……続きを見る
This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this prac……続きを見る
"Von den bescheidenen Anfängen eines Top-Down-Actionspiels bis hin zum weltweiten Phänomen der Popkultur: Die Grand Theft Auto-Serie hat die Gaming-Welt wie kaum eine andere revolutioniert. In diese……続きを見る
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Wri……続きを見る
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the ……続きを見る
If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address pr……続きを見る
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual……続きを見る
Embrace the strength of Spider-Man and overcome any problem with MARVEL'S SPIDER-MAN 2 GUIDE: A STEP-BY-STEP WALKTHROUGH, STRATEGIES, EXPERT TIPS, TRICKS, AND EVERYTHING YOU NEED TO KNOW TO MASTER T……続きを見る
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-p……続きを見る
This book offers new, multidisciplinary perspectives on esports, one of the most rapidly growing sectors in the sports and leisure industries.
Drawing on sociology, philosophy, education, business, ……続きを見る
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults al……続きを見る