"Modern Jukebox Revival" ist das ultimative Handbuch für alle, die eine klassische Jukebox restaurieren, modernisieren oder vollständig digitalisieren möchten. Von Wurlitzer über Seeburg, NSM, Rock-……続きを見る
This anthology brings together scholars from around the world to theorize and explore “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different c……続きを見る
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game ……続きを見る
This collection expands the analytical framework of digital games by exploring them through the lens of genre analysis-the evaluation of the structural designs that provide the framework for the pla……続きを見る
A geopolitical and legal history of the bestselling videogame Tetrisーthe stunningly successful game that began in a Soviet research lab monitored by the KGB.
Tetrisーthe game that would take the wo……続きを見る
著者:Niceto Ramos
出版社: Clube de Autores
発売日: 2025年12月17日
For forty years, Nintendo has sold us magic. They gave us the first jump in Super Mario Bros., the first sword swing in Zelda, and the first capture in Pokémon. They are the architects of our childh……続きを見る
From a blank plot to a bustling metropolis, your journey as a city builder begins here.
How to Build a City: From Empty Land to a Living World guides you step by step through designing, constructing……続きを見る
The result of a joint work between the creators of Dark Souls and the mind of George R.R. Martin (Game of Thrones), combined with an impressive seven years of development, Elden Ring is an extraordi……続きを見る
Christine Tomlinson demonstrates how embracing and engaging with personal identity-both positively and negatively-has led gaming culture to evolve past the monolith of the stereotypical “gamer” imag……続きを見る
著者:Alok Kanojia
出版社: Singel Uitgeverijen
発売日: 2024年04月16日
Iedere ouder vraagt zich af hoeveel schermtijd nog gezond is. Want vrijwel alle kinderen en jongvolwassenen spelen videogames: 98 procent van de mensen onder de dertig speelt regelmatig en twaalf pr……続きを見る
How women and queer gamers express and elicit excitement, creativity, and desire in online gaming communities and beyond.
How do cosplayers, modders, fan artists, fanfiction authors, and TikTok cont……続きを見る
著者:Mila Zhu, Mila Zhu
出版社: Peter Lang AG, Internationaler Verlag der Wissenschaften
発売日: 2026年01月17日
This book presents StrataPlay, an innovative post-qualitative methodology that blends academic inquiry with playful, narrative-driven gameplay. Grounded in posthumanism, post-qualitative research, a……続きを見る
From the visionary force behind EA’s most beloved video games, a must-read book on what the billion-dollar secrets of game design can teach us about building products better and making customers hap……続きを見る
The shifting identity of the Atari 8-bit family, and how a single platform can provoke a universal debate about the purpose of computing.
Throughout the late 1970s and early 1980s, Atari became syno……続きを見る
Nowadays, entertainment is an algorithm rather than only an art. Artificial intelligence is subtly transforming the creative industry through everything from immersive video games to viral social me……続きを見る
Two years. 10,950 hours. 15 hours a day. Badges for top 0.2% in the world. And in the end, I got absolutely nothing.
This is my brutal story about League of Legends – the game that looked like fun b……続きを見る
Your Inventory is Worth More Than Your Car. Start Treating It Like a Portfolio.
"Stop wasting your time playing video games."
You've heard it from parents, teachers, and partners. They see a screen.……続きを見る
This volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars analyzing video game ethics from a virtue-theoretical perspective, this……続きを見る
In the brutal console wars of the early 1980s, the ColecoVision brought something no one else did: unmatched arcade fidelity. Its pack-in cartridge of Donkey Kong was so real, you could smell the bu……続きを見る
Ende der 80er Jahre war Nintendo der unangefochtene König der Videospiele. Um die Qualität und vor allem die Gewinne zu kontrollieren, bauten sie einen speziellen "Lockout-Chip" (10NES) in ihre Kons……続きを見る
Jeder Gamer kennt den Schmerz: Man führt das Rennen drei Runden lang souverän an, nur um fünf Meter vor der Ziellinie von einem blauen Panzer getroffen und auf den letzten Platz durchgereicht zu wer……続きを見る
In 2004, Grand Theft Auto: San Andreas was the biggest entertainment product on Earth. But buried deep within its code was a deactivated minigame involving a cup of coffee and an invitation inside a……続きを見る
In July 2016, the world changed. Millions of people poured out of their homes, wandering streets, parks, and landmarks with their eyes glued to their phones. Strangers talked to strangers. Police of……続きを見る
In 1995, Nintendo could do no wrong. They dominated the market with the Game Boy and SNES. Then, they released the Virtual Boy. It was a bulky, tripod-mounted headset that displayed games in only tw……続きを見る
In December 1993, the US Senate put Mario and Sonic on trial. Led by Senator Joe Lieberman, politicians launched a moral crusade against the video game industry, citing two games as evidence of the ……続きを見る
Im Jahr 2001 veröffentlichte ein kleines Team aus Bochum ein Rollenspiel, das eigentlich gar nicht hätte funktionieren dürfen. Die Steuerung von "Gothic" war eine Katastrophe, die Grafik veraltet un……続きを見る
The official art book for one of the most acclaimed tactical role-playing games of all time, presenting hundreds of illustrations in a hardcover, collector’s quality volume.
Memories of Ivalice come……続きを見る
Games That Haunt Us: Gothic Game Space as a Living Nightmare is an examination of how the Gothic appears in game space to interrogate an area of substantial importance to contemporary games, with a ……続きを見る
Im Jahr 2007 veröffentlichte das Frankfurter Studio Crytek einen Shooter, der nicht für die Gegenwart gemacht war. "Crysis" sah so gut aus, dass kein Computer der Welt es flüssig darstellen konnte. ……続きを見る