Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acqu……続きを見る
Write and integrate C\# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VR All formats include a fre……続きを見る
By Following This User Guide, You Can Quickly Master Adobe Photoshop Elements 2023's Technical Nuances.
Are you in search of a highly thorough instructional guide that will help you learn Photoshop ……続きを見る
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistan……続きを見る
Gone are the days of '3D-attempts', Nintendo's new offering consists of a clean and powerful break from its predecessor that will open the door to new, original and unseen content.
It's worth pointi……続きを見る
著者:Ron Brinkmann
出版社: Morgan Kaufmann
発売日: 2008年05月24日
The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images! "At ILM, compositi……続きを見る
Clifford algebra for dual quaternions has emerged recently as an alternative to standard matrix algebra as a computational framework for computer graphics. This book presents dual quaternions and th……続きを見る
Elevate your Roblox game development skills and learn advanced techniques for creating maps, props, VFX, lighting, and more with this illustrated guideKey FeaturesLearn Roblox Studio tools and creat……続きを見る
It seems that Microsoft has decided to pick up where Sega left off. Their offer? A system with familiarities appreciated by developers and online services welcomed by users.
Architecture of Consoles……続きを見る
Already faced with the difficult challenge of replicating the triumph of the Wii, Nintendo's new product also needed to save its loyal customers from the temptation of cheap smartphones and tablets.……続きを見る
Create, customize, and optimize your own professional games from scratch with Unity 2022 Includes invitation to join the online Unity Game Development community to read the book alongside Unity deve……続きを見る
Learn how to use Python scripts in Blender 3.3 to automate tasks, optimize your workflow, think like a 3D programmer, and start creating your tools quickly Purchase of the print or Kindle book inclu……続きを見る
The Autodesk 3ds Max 2019: Arnold Essentials book walks you through every step of rendering projects using Arnold for 3ds Max. This guide is perfect for both novices and those moving from other soft……続きを見る
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogr……続きを見る
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun, example-driven approachBuild clones of ……続きを見る
Høst & Søn udgiver de originale råmanuskripter til den verdensomspændende successerie SKAM. Manuskripterne indeholder bl.a. scener der aldrig kom med, nyskrevne prologer og epiloger og ikke mindst J……続きを見る
Gain a deeper understanding of games and game design through 18 pioneering frameworksーwith examples from board games, computer games, video games, and more.
As pop culture, games are as important a……続きを見る
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a……続きを見る
著者:Penny de Byl
出版社: Packt Publishing
発売日: 2022年11月30日
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, s……続きを見る
A new edition of the book is now available. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C\# programmers and Harrison Fe……続きを見る
Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C\# scripting for creating immersive UI, graphics, Game AI agents ……続きを見る
Get up and running with Roblox development with the help of renowned game creator and best-selling author, Zander Brumbaugh for working with Roblox components and Lua programmingKey FeaturesDiscover……続きを見る
Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital……続きを見る
Learn the Essentials That Will Get You Started Using Photoshop
Is Photoshop confusing you?
Are you interested in learning Photoshop but you don't know where to start?
Do you need a guide that will s……続きを見る
This thoroughly updated new edition presents state-of-the-art sparse and multiscale image and signal processing. It covers linear multiscale geometric transforms, such as wavelet, ridgelet, or curve……続きを見る
Explore Python’s GUI frameworks and create visually stunning and feature-rich applications
Key Features
Integrate stunning data visualizations using Tkinter Canvas and Matplotlib
Understand the bas……続きを見る
Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphic……続きを見る
Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019Key FeaturesBuild responsive, interac……続きを見る
Why this Book?
The Getting Started with General and Scanline Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just st……続きを見る