Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal da……続きを見る
Lecture Series on Computer and on Computational Sciences (LSCCS) aims to provide a medium for the publication of new results and developments of high-level research and education in the field of com……続きを見る
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot ……続きを見る
This book provides insights into how AI is changing legal practice, government processes, and individuals’ access to those processes, encouraging each of us to consider how technological advances ar……続きを見る
A family of internationally popular microcontrollers, the Atmel AVR microcontroller series is a low-cost hardware development platform suitable for an educational environment. Until now, no text foc……続きを見る
Illustrating the effect of concurrency on programs written in familiar languages, this text focuses on novel language abstractions that truly bring concurrency into the language and aid analysis and……続きを見る
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game en……続きを見る
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics
Code the Classics Volume II not only tells the stories of some of the seminal ……続きを見る
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.
This book introduces students to both the majo……続きを見る
Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you m……続きを見る
Are you looking for a Python for Data Science crash course and want to come up easily with your first project from scratch in no time? Are you constantly looking for information on social networks (……続きを見る
著者:Simon Taylor
出版社: McGraw Hill LLC
発売日: 2012年12月14日
Turn your flashes of creativity into first-rate gadgets
Covers Gadgeteer for Micro Framework 4.1 and 4.2
Realize your inner innovator and rapidly build breathtaking electronic devices with Microsoft……続きを見る
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the mann……続きを見る
著者:Timothy Stott
出版社: Taylor & Francis
発売日: 2021年06月30日
This book studies R. Buckminster Fuller’s World Game and similar world games, past and present.
Proposed by Fuller in 1964 and first played in colleges and universities across North America at a tim……続きを見る
Create and develop exciting games from start to finish using SFML About This Book • Familiarize yourself with the SFML library and explore additional game development techniques • Craft, shape, and ……続きを見る
Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! Key Features • Explore the new features of Unity 5 and recognize obsolete code and elements •……続きを見る
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness th……続きを見る
This volume brings together selected contributed papers presented at the International Conference of Computational Methods in Science and Engineering (ICCMSE 2006), held in Chania, Greece, October 2……続きを見る
著者:Teri Montague
出版社: Teri Montague
発売日: 2019年07月10日
Have you been left behind by the new generation of console gaming? Would you like to rediscover your sense of childhood fun and discover hours of entertainment? Then this book is for you.
This short……続きを見る
The aim of IeCCS 2005, which was held in May 2005, was to bring together leading scientists of the international Computer Science community and to attract original research papers. This volume in th……続きを見る
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, s……続きを見る
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, Th……続きを見る
著者:Simon Goodwin
出版社: Taylor & Francis
発売日: 2019年02月06日
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime syste……続きを見る
Create complex and visually stunning games using all the advanced features available in SFML development
About This Book
Build custom tools, designed to work with your specific game.
Use raw modern……続きを見る
Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is……続きを見る
著者:Simon Jackson
出版社: Packt Publishing
発売日: 2014年08月26日
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
続きを見る
Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS
Key Features
Learn cross-platform mobile development with Flutter and Dart ……続きを見る
"A First Course in Machine Learning by Simon Rogers and Mark Girolami is the best introductory book for ML currently available. It combines rigor and precision with accessibility, starts from a deta……続きを見る
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, ……続きを見る