Twenty-five years after Doom's landmark release in 1993, lead designer John Romero returned to his most iconic game with the release of SIGIL, a brand-new episode spanning nine levels of intricate m……続きを見る
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game ind……続きを見る
It is the Year 1994…
In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and mega……続きを見る
As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come t……続きを見る