This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the total……続きを見る
This book is a comprehensive guide designed to take readers through the powerful tools and capabilities of Unreal Engine 2025. Aimed at developers, creatives, and industry professionals, this book c……続きを見る
This book is a comprehensive guide designed to take readers through the powerful tools and capabilities of Unreal Engine 2025. Aimed at developers, creatives, and industry professionals, this book c……続きを見る
The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you’re an aspiring writer or a seasoned game developer, this book offers an in‑depth,……続きを見る
JavaScript é uma linguagem de programação muito utilizada no desenvolvimento de páginas para a Web. Com ela, é possível criar conteúdo para sites, jogos e aplicativos para dispositivos móveis. O Jav……続きを見る
A comprehensive guide to the design and development process of games for impact.
Serious gamesーor games for impactーencompass everything from educational, therapeutic, and rehabilitative games to g……続きを見る
Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal da……続きを見る
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your ……続きを見る
Éros ou Thanatos ?
Dans quel métavers voulez-vous vivre ? Je vous en propose deux : l’enfer et le paradis. Dans l’enfer, on massacre, on brûle, on meurt ; au paradis, on caresse, on baise, on jouit.……続きを見る
The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to characterize. This ……続きを見る
Collecting information previously scattered throughout the vast literature, including the author's own research, Stochastic Relations: Foundations for Markov Transition Systems develops the theory o……続きを見る
This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user in……続きを見る
Lecture Series on Computer and on Computational Sciences (LSCCS) aims to provide a medium for the publication of new results and developments of high-level research and education in the field of com……続きを見る
An Easy-to-Use Research Tool for Algorithm Testing and DevelopmentBefore the SeqAn project, there was clearly a lack of available implementations in sequence analysis, even for standard tasks. Imple……続きを見る
Explores the Impact of the Analysis of Algorithms on Many Areas within and beyond Computer Science
A flexible, interactive teaching format enhanced by a large selection of examples and exercises
Dev……続きを見る
著者:John P. Doran
出版社: Packt Publishing
発売日: 2025年07月28日
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John DoranKey FeaturesExplore Shader Gr……続きを見る
Introduction to Computational Modeling Using C and Open-Source Tools presents the fundamental principles of computational models from a computer science perspective. It explains how to implement the……続きを見る
With an emphasis on problem solving, this book introduces the basic principles and fundamental concepts of computational modeling. It emphasizes reasoning and conceptualizing problems, the elementar……続きを見る
Introduction to Computational Models with Python explains how to implement computational models using the flexible and easy-to-use Python programming language. The book uses the Python programming l……続きを見る
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Key Features
Build captivating multiplayer games using Unreal Engine and C++
Incorporate existi……続きを見る
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler……続きを見る
As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics.……続きを見る
Thoroughly covering basic introductions and intuitions, technical details, and formal foundations, this text focuses on the established foundations in this area that have become relatively stable ov……続きを見る
Learn How to Design and Implement HAR Systems
The pervasiveness and range of capabilities of today’s mobile devices have enabled a wide spectrum of mobile applications that are transforming our dail……続きを見る
Drawing on the authors' more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Sy……続きを見る
Este libro, de 2003, detalla las distintas áreas de conocimiento necesarias para diseñar y programar un servidor de juegos para múltiples jugadores simultáneos, fruto de mi experiencia personal en e……続きを見る
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game ind……続きを見る
En tus manos tienes un libro introductorio al diseño de videojuegos que contiene explicaciones, consejos, técnicas, ejemplos y ejercicios, cuyo propósito final es el de ayudar, de forma práctica, a ……続きを見る
Con este libro narra, de forma práctica y didáctica, la importancia de las emociones a la hora de contar una historia, a crear personajes reales, inspiradores, como impulsarlos y como hacerlos pasar……続きを見る