商品件数:108 1件~30件 (4ページ中 1ページめ)
1  2  3  4  [4] 次へ»
Unity 2021 Shaders and Effects Cookbook
著者:John P. Doran
出版社: Packt Publishing
発売日: 2021年10月15日
Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features ……続きを見る
価格:3,858円
Game Development with Unity for .NET Developers
著者:Jiadong Chen, Ed Price
出版社: Packt Publishing
発売日: 2022年05月27日
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .N……続きを見る
価格:4,312円
Location-Based Information Systems
著者:Miguel A. Labrador, Alfredo J. Perez, Pedro M. Wightman
出版社: CRC Press
発売日: 2019年05月01日
Drawing on the authors' more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Sy……続きを見る
価格:0円
Programación de Servidores de Juego en C++
著者:Juan Antonio Domínguez Pérez
出版社: ​Juan Antonio Domínguez Pérez
発売日: 2019年11月21日
Este libro, de 2003, detalla las distintas áreas de conocimiento necesarias para diseñar y programar un servidor de juegos para múltiples jugadores simultáneos, fruto de mi experiencia personal en e……続きを見る
価格:0円
Unreal Engine 4.x Scripting with C++ Cookbook
著者:John P. Doran, William Sherif, Stephen Whittle
出版社: Packt Publishing
発売日: 2019年03月29日
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existi……続きを見る
価格:3,290円
MoCap for Artists
著者:Midori Kitagawa, Brian Windsor
出版社: CRC Press
発売日: 2012年07月26日
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and ……続きを見る
価格:6,321円
3ds Max 2010 Bible
著者:Kelly L. Murdock
出版社: Wiley
発売日: 2016年05月01日
The bestselling 3ds Max book ever, now updated for the latest version 3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially availabl……続きを見る
価格:4,647円
Game Mechanics: Advanced Game Design
著者:Ernest Adams, Joris Dormans
出版社: Pearson Education
発売日: 2012年06月18日
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in ……続きを見る
価格:6,809円
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
著者:Rachel Cordone
出版社: Packt Publishing
発売日: 2012年03月16日
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how thing……続きを見る
価格:3,744円
Blender Cycles: Lighting and Rendering Cookbook
著者:Bernardo Iraci
出版社: Packt Publishing
発売日: 2013年12月26日
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book w……続きを見る
価格:3,518円
NGUI for Unity
著者:Charles Bernardoff
出版社: Packt Publishing
発売日: 2014年01月24日
An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game. If you are a Unity 3D dev……続きを見る
価格:2,496円
OUYA Game Development by Example
著者:Jack Donovan
出版社: Packt Publishing
発売日: 2014年05月20日
"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organize……続きを見る
価格:2,837円
Physics for JavaScript Games, Animation, and Simulations
著者:Dev Ramtal, Adrian Dobre
出版社: Apress
発売日: 2015年12月29日
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to inc……続きを見る
価格:9,116円
Erfolgreiche Spieleentwicklung
著者:Alexander Rudolph
出版社: entwickler.press
発売日: 2014年06月18日
Die Entdeckung und Erforschung unbekannter Welten zählt zu den interessantesten Aspekten in Science-Fiction-Filmen, -Serien und Weltraumspielen. Das erste Kapitel des shortcuts vermittelt Ihnen eine……続きを見る
価格:470円
Unity Game Development Blueprints
著者:John P. Doran
出版社: Packt Publishing
発売日: 2014年11月11日
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time. 続きを見る
価格:3,177円
HTML5 Game Programming with enchant.js
著者:Ryo Tanaka, enchantjs Inc, Kevin Kratzer, Brandon McInnis, Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi
出版社: Apress
発売日: 2015年12月29日
HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScr……続きを見る
価格:4,254円
Realistic Architectural Rendering with 3ds Max and V-Ray
著者:Jamie Cardoso
出版社: CRC Press
発売日: 2012年08月06日
Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a fir……続きを見る
価格:7,024円
FIFA 15 Trading Secrets Guide: How to Make Millions of Coins on Ultimate Team!
著者:Darren Gidado
出版社: Darren Gidado
発売日: 2015年05月19日
The FIFA 15 Trading Secrets Guide by TMR provides step-by-step instructions on how to trade with detailed diagrams and tutorials. This guide will also provide you with an insight on how the real wor……続きを見る
価格:719円
Scratch Cookbook
著者:Brandon Milonovich
出版社: Packt Publishing
発売日: 2013年07月24日
A practical approach with hands-on recipes to learn more about Scratch and its features.Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It as……続きを見る
価格:3,518円
Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
著者:David L. Craddock
出版社: David L. Craddock
発売日: 2015年08月10日
As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come t……続きを見る
価格:396円
Build your own 2D Game Engine and Create Great Web Games
著者:Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
出版社: Apress
発売日: 2015年12月29日
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can b……続きを見る
価格:7,292円
Unreal Engine Game Development Cookbook
著者:John P. Doran
出版社: Packt Publishing
発売日: 2015年10月30日
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book • Explore the quickest way to tackle common challenges faced in……続きを見る
価格:4,993円
Unreal Engine: Game Development from A to Z
著者:Joanna Lee, John P. Doran, Nitish Misra
出版社: Packt Publishing
発売日: 2016年08月31日
Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to imp……続きを見る
価格:7,944円
Erfolgreiche Spieleentwicklung
著者:Alexander Rudolph
出版社: entwickler.press
発売日: 2016年10月11日
Die Arbeit an unserer Blockwelt ist noch lange nicht abgeschlossen. In der Fortsetzung zum ersten Teil dieser shortcut-Serie beschäftigt sich Alexander Rudolph zunächst mit der Weiterentwicklung der……続きを見る
価格:470円
3D Photorealistic Rendering
著者:Jamie Cardoso
出版社: CRC Press
発売日: 2017年05月08日
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for in……続きを見る
価格:8,604円
Introduction to Modeling and Simulation with MATLAB® and Python
著者:Steven I. Gordon, Brian Guilfoos
出版社: CRC Press
発売日: 2017年07月12日
Introduction to Modeling and Simulation with MATLAB and Python is intended for students and professionals in science, social science, and engineering that wish to learn the principles of computer mo……続きを見る
価格:7,901円
Physically Based Shader Development for Unity 2017
著者:Claudia Doppioslash
出版社: Apress
発売日: 2018年01月07日
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book……続きを見る
価格:9,116円
Das Vulkan-API
著者:Alexander Rudolph
出版社: entwickler.press
発売日: 2018年02月05日
Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ……続きを見る
価格:470円
Psicopatologia e assiomi di un giocatore di wargame
著者:Riccardo Affinati
出版社: Soldiershop
発売日: 2018年03月10日
Non è mai stato scritto un libro del genere, che parli di wargame e del suo mondo, dei suoi concetti e della sua filosofia, nonché della psicologia dei giocatori. Non è un saggio e neanche un manual……続きを見る
価格:806円
Das Vulkan-API
著者:Alexander Rudolph
出版社: entwickler.press
発売日: 2018年03月13日
Im seinem dritten shortcut zum Thema Vulkan geht Alexander Rudolph sowohl auf grundsätzliche Themen der 3-D-Grafikprogrammierung als auch auf Besonderheiten des Low-Level-Grafik-API ein. Dabei erklä……続きを見る
価格:470円
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