著者:John P. Doran
出版社: Packt Publishing
発売日: 2021年10月15日
Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021
Key Features
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Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .N……続きを見る
Drawing on the authors' more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Sy……続きを見る
Este libro, de 2003, detalla las distintas áreas de conocimiento necesarias para diseñar y programar un servidor de juegos para múltiples jugadores simultáneos, fruto de mi experiencia personal en e……続きを見る
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Key Features
Build captivating multiplayer games using Unreal Engine and C++
Incorporate existi……続きを見る
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and ……続きを見る
The bestselling 3ds Max book ever, now updated for the latest version
3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially availabl……続きを見る
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in ……続きを見る
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how thing……続きを見る
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book w……続きを見る
An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game. If you are a Unity 3D dev……続きを見る
"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organize……続きを見る
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to inc……続きを見る
Die Entdeckung und Erforschung unbekannter Welten zählt zu den interessantesten Aspekten in Science-Fiction-Filmen, -Serien und Weltraumspielen. Das erste Kapitel des shortcuts vermittelt Ihnen eine……続きを見る
著者:John P. Doran
出版社: Packt Publishing
発売日: 2014年11月11日
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
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HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScr……続きを見る
Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a fir……続きを見る
著者:Darren Gidado
出版社: Darren Gidado
発売日: 2015年05月19日
The FIFA 15 Trading Secrets Guide by TMR provides step-by-step instructions on how to trade with detailed diagrams and tutorials. This guide will also provide you with an insight on how the real wor……続きを見る
A practical approach with hands-on recipes to learn more about Scratch and its features.Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It as……続きを見る
As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come t……続きを見る
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can b……続きを見る
著者:John P. Doran
出版社: Packt Publishing
発売日: 2015年10月30日
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book • Explore the quickest way to tackle common challenges faced in……続きを見る
Develop fantastic games and solve common development problems with Unreal Engine 4
About This Book
Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to imp……続きを見る
Die Arbeit an unserer Blockwelt ist noch lange nicht abgeschlossen. In der Fortsetzung zum ersten Teil dieser shortcut-Serie beschäftigt sich Alexander Rudolph zunächst mit der Weiterentwicklung der……続きを見る
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for in……続きを見る
Introduction to Modeling and Simulation with MATLAB and Python is intended for students and professionals in science, social science, and engineering that wish to learn the principles of computer mo……続きを見る
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book……続きを見る
Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ……続きを見る
Non è mai stato scritto un libro del genere, che parli di wargame e del suo mondo, dei suoi concetti e della sua filosofia, nonché della psicologia dei giocatori. Non è un saggio e neanche un manual……続きを見る
Im seinem dritten shortcut zum Thema Vulkan geht Alexander Rudolph sowohl auf grundsätzliche Themen der 3-D-Grafikprogrammierung als auch auf Besonderheiten des Low-Level-Grafik-API ein. Dabei erklä……続きを見る