著者:Eduardo Andere M
出版社: Siglo XXI Editores México
発売日: 2025年09月30日
La inteligencia artificial ha llegado para quedarse. Su impacto está transformando el mundo y ha abierto un sinfín de preguntas. Una destaca por encima de todas: ¿pueden las máquinas pensar como el ……続きを見る
If you are reading this description, I bet you want to join the Metaverse.
I have 2 good news for you:
- Gaining insight into this new world is very simple
- You are going to buy the right book
I wi……続きを見る
The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you’re an aspiring writer or a seasoned game developer, this book offers an in‑depth,……続きを見る
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Key Features
Build captivating multiplayer games using Unreal Engine and C++
Incorporate existi……続きを見る
著者:Kath Dooley
出版社: Springer International Publishing
発売日: 2024年08月28日
This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases th……続きを見る
Dans un monde riche en promesses technologiques, le Métavers apparaît à la fois comme un phare et une énigme. Depuis ses débuts dans la fiction spéculative jusqu’aux efforts actuels des titans de la……続きを見る
This volume explores the rise of immersive technologies such as virtual reality, augmented reality, and 360 videos in the newsroom and how they affect newsmaking for journalists, news sources, and a……続きを見る
En la actualidad, el desarrollo de aplicaciones de realidad virtual y aumentada crece de forma exponencial ampliando las posibilidades de interactividad entre sus usuarios y todos los elementos con ……続きを見る
Endlich Durchblick bei Web3
Die Blockchain-Technologie hat sich zu einem der wichtigsten Innovationstreiber entwickelt, die nicht nur die Gesellschaft, sondern auch das Internet tiefgreifend verände……続きを見る
A partir de nueve casos reales ocurridos en la Argentina, Sebastián Davidovsky, periodista especializado en tecnología, explica delitos como grooming, hackeo, phishing y ransomware. Cada caso sirve ……続きを見る
Take your 3d modeling skills to the next level by learning each part of the process in depth and putting it into practice to create professional assets and believable characters for your games and m……続きを見る
This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the enviro……続きを見る
Think of having access to an Artificial Intelligence (AI) that can answer your queries with speed and accuracy, do routine activities automatically, and even provide you with individualized support.……続きを見る
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explo……続きを見る
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects
About This Book
Create immersive 3D games especially designed for the Oculus Rift p……続きを見る
Create interactive and intuitiveness HoloLens applications with ease
About This Book
Start developing immersive and interactive apps for Microsoft HoloLens
Explore the Windows Universal Development……続きを見る
Oggi l’arte non è solamente quella che siamo abituati a vedere nei musei e nelle gallerie. Accanto all’arte tradizionale molte sono le forme artistiche che si vanno sempre più diffondendo e afferman……続きを見る
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.
Digital games offer a vast range of engaging experiences, from the serene exploratio……続きを見る
El uso y la comprensión del tiempo ha sido un tema capital para el estudio de las sociedades, el arte, la ciencia o la filosofía. Y lo es hoy también para la creación audiovisual en la era de los ne……続きを見る
Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore p……続きを見る
Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to giv……続きを見る
Attraverso degli spunti di riflessione sull'interazione uomo-macchina, l'autore definisce e analizza il cyberpunk tourism. Un'esperienza che, "fuori dagli sche(r)mi", sembra quasi distaccarsi dall'i……続きを見る
Die Schlüsseltechnologien moderner Computerspiele sind ebenso vielfältig wie komplex. Vom Post Processing und HDR-Rendering über Beleuchtungsverfahren wie Screen Space Ambient Occlusion, GPU Ray Mar……続きを見る