Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Third Edition compiles hundreds of game mechanisms, organized by category. This book can be read cover to cover and used as a ……続きを見る
Learn Unreal Engine 5 step by step with this beginner-friendly guide. Build a playable third-person game while working with Blueprints, AI, UI, cinematics, and packaging for real game projectsKey Fe……続きを見る
This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical……続きを見る
Stalingrad, the 1963 game from Avalon Hill, is the most intensely analyzed board wargame in the history of the wargaming hobby. Stalingrad for Beginners - Basic Tactics presents fundamentals at a le……続きを見る
Stalingrad, the 1963 game from Avalon Hill, is the most intensely analyzed board wargame in the history of the wargaming hobby. Stalingrad for Beginners - How to Play - presents fundamentals at a le……続きを見る
Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game ……続きを見る
Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engine Free with yo……続きを見る
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics te……続きを見る
Nous avons choisi de rendre hommage à l’une des meilleures séries de J-RPG, pourtant relativement méconnue et injustement boudée par le public : Baten Kaitos. Ici, nous allons tenter d’aborder le su……続きを見る
Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free P……続きを見る
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in compu……続きを見る
Cyber weapons and the possibility of cyber conflictーincluding interference in foreign political campaigns, industrial sabotage, attacks on infrastructure, and combined military campaignsーrequire p……続きを見る
"Knowing various frameworks and methodologies is crucial.… This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses."
George Ketsiakidis, ……続きを見る
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up wi……続きを見る
Description:
Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are man……続きを見る
Get an inside look at the technological, social, and cultural impact of the hugely popular Nintendo Wii!
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video ……続きを見る
Can we learn through play? Can we really play while learning?
Of course! But how?!
We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learni……続きを見る
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a ……続きを見る
The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine A……続きを見る