Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voic……続きを見る
Explore the Future of Gaming
Step into a world where artificial intelligence revolutionizes the gaming industry, creating more immersive and personalized experiences for every player.
Next-Level Gam……続きを見る
From the tense foreboding of Night Stalker to the competitive thrill of NFL Football, Mattel's Intellivision rocketed into homes across the U.S. in the early 1980s and transformed video gaming. It p……続きを見る
Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computin……続きを見る
Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computin……続きを見る
No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated ……続きを見る
No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machineーnot a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. Bu……続きを見る
No one saw it coming. At its launch in 1981, IBM's original Personal Computer was an expensive business machine-not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But……続きを見る
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relatio……続きを見る
More people are playing video games than ever before, and yet much of the work of their production remains obscured to us.
Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode o……続きを見る
“Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously ……続きを見る
So you've made a game - a great game! - but nobody has bought it. Nobody is talking about it. Nobody knows it exists :(
Your problem is one shared with almost every indie developer out there: a lack……続きを見る
Retour sur Sonic, le plus célèbre hérisson bleu !
Rival éternel de Mario, l'icône du constructeur japonais Nintendo, Sonic n'a pas connu un parcours aussi flamboyant que son homologue moustachu. Aus……続きを見る
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been……続きを見る
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been……続きを見る