Unity è un motore grafico multipiattaforma che consente lo sviluppo di contenuti interattivi e fornisce un set di strumenti intuitivi, accessibili e adatti a qualsiasi settore, dal mondo dei videoga……続きを見る
Get started with building your first games on the Roblox platform Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key FeaturesBegin coding in Luau: build player avatar……続きを見る
An easy-to-read and up-to-date collection of resources explaining the most recent versions of AutoCAD and AutoCAD LT
In the brand-new second edition of AutoCAD & AutoCAD LT All-in-One For Dummies, c……続きを見る
Unlock the power of Canva with this friendly beginner guide designed to help you create beautiful, professional looking projects with confidence. Canva with Kim: Hands-On Projects for Beginners give……続きを見る
Get up and running with Roblox development with the help of renowned game creator and best-selling author, Zander Brumbaugh for working with Roblox components and Lua programmingKey FeaturesDiscover……続きを見る
Un guide essentiel pour améliorer la lisibilité, la précision et l'esthétisme de vos cartes grâce au logiciel libre de dessin vectoriel Inkscape.
Accessible et pratique, ce manuel est l'outil indisp……続きを見る
Build real-world skills as you create top-tier animations and 3D models with professional lighting and camera setups, turning theory into a portfolio-worthy showcase Please note: the Kindle version ……続きを見る
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years……続きを見る
Os conteúdos tratados nesta edição especial do Microsoft Office, Windows, Word e Excel, foram baseados em aulas práticas ministradas pela JB Treinamento em Informática ao longo de vinte e três anos.……続きを見る
As macros no Microsoft Excel 2010 são extremamente importantes por várias razões, especialmente quando se trata de melhorar a eficiência e a precisão nas tarefas diárias. Aqui estão alguns dos princ……続きを見る
Reunimos nesta apostila o Windows 10, o Word 2010 e o Excel 2010. No caso do Windows 10, ele trouxe muitas novidades, incluindo as novas maneiras para você explorar e interagir com o computador. Por……続きを見る
O texto apresenta um livro que busca fornecer informações essenciais para quem deseja se preparar para concursos públicos, destacando a importância do conhecimento técnico e das habilidades individu……続きを見る
O Microsoft Access 2010 é uma ferramenta de gerenciamento de banco de dados relacional desenvolvida pela Microsoft. Sua finalidade principal é ajudar os usuários a criar, organizar e gerenciar bases……続きを見る
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications,……続きを見る
著者:Jim Blinn
出版社: Morgan Kaufmann
発売日: 2002年07月16日
The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Directo……続きを見る
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using nove……続きを見る
O avanço tecnológico e da computação gráfica nas últimas décadas nos levou a um novo patamar digital: o universo das tecnologias tridimensionais. Hoje, as possibilidades de atuar numa produção 3D sã……続きを見る
Introduces students to the basic principles and theories of design, combining practical advice about the design process with a foundation in visual rhetoric and usability.
Document Design introduces……続きを見る
"How You Can Become a Graphic Designer" offers aspiring designers a complete roadmap to mastering the art and craft of graphic design. From foundational principles like color theory and typography t……続きを見る
Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professionalKey ……続きを見る
This eBook+ version includes the following enhancements:
- Over 200 homework problems
- A Solutions manual for the problems.
-True and False quizzes.
- 700 PowerPoint slides
Computer vision and imag……続きを見る
A new 3rd edition of the book is now available! Purchase of the print or Kindle book includes a free eBook in PDF format.Key FeaturesBegin coding in Luau: build player avatars, battlefields, game ph……続きを見る
This book explores transmedia dynamics in various facets of fiction and nonfiction transmedia studies. Moving beyond the presentation/definition of transmediality as a field of study, the authors ex……続きを見る
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters……続きを見る
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explo……続きを見る
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
Computer graphics programming books are of……続きを見る
Roncoroni propone una guía teórico-práctica que ofrece instrumentos originales a quienes se inician en el arte generativo, y a los docentes y artistas provee concepciones estéticas, filosóficas, met……続きを見る
You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now wha……続きを見る
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about colli……続きを見る
An inspirational bible for monochrome photography - this second edition almost doubles the content of its predecessor showing you the path from visualization to print
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