In Rete contenuto e marketing sono centrali ma spesso non si presta la giusta cura nella scrittura per i media digitali, sacrificando la creatività e limitandosi a ripetere formule ormai note e poco……続きを見る
This SpringerBrief introduces and examines “digital gameful compositions” (DGCs) in interactive computer music, i.e. interdisciplinary new media works that substantially integrate both digital games……続きを見る
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot ……続きを見る
This book journeys through the labyrinth of usable privacy, a place where the interplay of privacy and Human-Computer Interaction (HCI) reveals a myriad of challenges, solutions, and new possibiliti……続きを見る
With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digi……続きを見る
This book offers an extensive historical, philosophical and ethical discussion on the role of autonomous technologies, and their influence on human identity. By connecting those different perspectiv……続きを見る
Innovative research solutions increasingly require deep engagement with practitioners to manage the complex problems they are attempting to solve. This often project-based research is equipped with ……続きを見る
As a socially disruptive technology, Ambient Intelligence is ultimately directed towards humans and targeted at the mundane life made of an infinite richness of circumstances that cannot fully be co……続きを見る