著者:Frank Klawonn
出版社: Springer London
発売日: 2016年05月25日
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immed……続きを見る
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started……続きを見る
To the outside world, a "supercomputer" appears to be a single system. In fact, it's a cluster of computers that share a local area network and have the ability to work together on a single problem ……続きを見る
A digital quick reference cheat sheets to the toolbar and keyboard shortcuts. From Jennifer Moreau, Corporate Marketing Director and Creator of Learning at a Glance Series.続きを見る
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretc……続きを見る
Contrary to popular belief, print is not dead! With all the interest in online publishing here in the 21st century, it’s easy to lose sight of the fact that information is still widely disseminated ……続きを見る
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Informat……続きを見る
Los problemas en las fotografías pueden ser muchos, sobre-exposición, sub-exposición, balance de blancos equivocado, fondos congestionados, malos encuadres, ojos rojos, y la lista sigue.
Pero las ca……続きを見る
The rapid advances and industry demands for networked delivery of information and pictures through computer networks and cable television has created a need for new techniques and standards for the ……続きを見る
The book emphasizes neural network structures for achieving practical and effective systems, and provides many examples. Practitioners, researchers, and students in industrial, manufacturing, electr……続きを見る
Photoshop CS6 Quick Reference Guide is a QUICK LOOK at what you need to know when using Photoshop CS6. The author, Jennifer Moreau, is an expert in her field of graphic design and created the same q……続きを見る
High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes H……続きを見る
The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's ri……続きを見る
A complete guide to creating usable, realistic game characters with two powerful tools
Creating viable game characters requires a combination of skills. This book teaches game creators how to create……続きを見る
Understanding Multimedia Documents deals with issues of great interest to an expanding community of multimedia designers and professional users, such as teachers and information workers. Multimedia ……続きを見る
This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative idea……続きを見る
Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made……続きを見る
In one short decade, the internet has become a critical part of our everyday lives. In this timely new book, internet data analysis expert Bill Tancer makes sense of why this is, and reveals what ou……続きを見る
The fastest, easiest, most comprehensive way to learn Adobe Photoshop CC
Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training ……続きを見る
Jazz up your iPhone and iPad apps with some slick graphics and animationーand keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming exper……続きを見る
Motivation for This Book The OPC Foundation provides specifications for data exchange in industrial au- mation. There is a long history of COM/DCOM-based specifications, most pro- nent OPC Data Acce……続きを見る
Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your……続きを見る
著者:Cliff Hall
出版社: O'Reilly Media
発売日: 2011年12月19日
Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cl……続きを見る
The first book in this rapidly expanding area, Computer Vision Technology for Food Quality Evaluation thoroughly discusses the latest advances in image processing and analysis. Computer vision has a……続きを見る
Process Algebra is a formal description technique for complex computer systems, especially those involving communicating, concurrently executing components. It is a subject that concurrently touches……続きを見る
Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, d……続きを見る
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop CS6 choose Adobe Photoshop CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. T……続きを見る
The one reference book every Photoshop user needs!
Adobe Photoshop is the industry leading image-editing software, and the newest version boasts exciting new features. This must-have comprehensive r……続きを見る
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML……続きを見る
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed ……続きを見る