著者:Ajit Singh
出版社: Babelcube Inc.
発売日: 2020年01月19日
Com o rápido desenvolvimento da conhecimento técnico-científico moderno, a tecnologia está em toda parte. O computador é o produto mais representativo, já que, em poucas décadas, surgiram vários tip……続きを見る
This book explores hybrid play as a site of interdisciplinary activityーone that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways ……続きを見る
An eBook for science fiction lover or tech fancier. The book describes the author's imagination of the futuristic world subjectively by tapping on the knowledge and development of current technologi……続きを見る
Despite the range of studies into grief and mourning in relation to the digital, research to date largely focuses on the cultural practices and meanings that are played out in and through digital en……続きを見る
A compelling and insightful look at the future of Spatial Computing, and how this cutting-edge technology is changing the way we do business across seven primary industries, and what it means for hu……続きを見る
With the globalization of work and technological advancements in recent years, and with emphasis on service quality today, organizations have changed. Virtual work has emerged as the new employment ……続きを見る
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The……続きを見る
Oggi l’arte non è solamente quella che siamo abituati a vedere nei musei e nelle gallerie. Accanto all’arte tradizionale molte sono le forme artistiche che si vanno sempre più diffondendo e afferman……続きを見る
If you want to learn how to do virtualization, then get this step-by-step guide.
In this step-by-step guide, you will discover:
- How virtualization works.
- How virtualization benefits you.
- Diffe……続きを見る
著者:Ajit Singh
出版社: Babelcube Inc.
発売日: 2020年06月03日
El rápido desarrollo de la tecnología la ha vuelto omnipresente. La computadora es el producto más representativo, ya que en unas pocas décadas ha logrado una amplia aceptación. Ahora bien, hay much……続きを見る
This book discusses the use of converged technology, a rapidly growing area that enhancements smart devices, communication, Internet of things (IoT), and augmented reality (AR). The book also explor……続きを見る
著者:Jaco J. Hamman
出版社: Baylor University Press
発売日: 2017年07月20日
Growing Down explores the theological and psychological implications of humanity’s fascination with technology. Author Jaco Hamman examines how our virtual relationships with and through tablets and……続きを見る
出版社: Springer International Publishing
発売日: 2020年06月28日
This book presents the latest advances in modeling and simulation for human factors research. It reports on cutting-edge simulators such as virtual and augmented reality, multisensory environments, ……続きを見る
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online g……続きを見る
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.
Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly……続きを見る
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.
Digital games offer a vast range of engaging experiences, from the serene exploratio……続きを見る
INSIDE EXTENDED REALITY: A comprehensive overview of the developments in augmented, mixed, and virtual reality technologyーand their potential impact on our lives.
After years of hype, extended real……続きを見る
出版社: Springer International Publishing
発売日: 2020年07月04日
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interact……続きを見る
It's been over ten years since Minecraft first launched, forever altering the video game landscape. With a community of more than 90 million monthly users, plus plenty of exciting updates, the game ……続きを見る
Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tum……続きを見る
Virtual Reality ist eine weltweit bekannte Technologie. Diese Technologie ist sehr gefragt und weit verbreitet. Mit Hilfe der virtuellen Realität können viele Dinge getan werden. Diese Technologie i……続きを見る
Someone is having a sleepless night and browsing the internet.
A girl fights for her life in a lift. New Window. A protest in Trafalgar Square. New Window. A naked man in a bathtub. New Window. Jane……続きを見る
Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, n……続きを見る
Digital technologies transformed the people's day to day life and businesses organizations the way they work. It saved their time, accessibility and cost. It provided new opportunities, new markets,……続きを見る
Remote working makes us happier, more productive and more profitable, but it can bring its own set of challenges. How do we manage our work-life balance; communicate and collaborate effectively as t……続きを見る
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explo……続きを見る
Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
Arguing that the virtual body is something new-namely, an entity that from an ontological perspective……続きを見る
Featuring a Foreword by Mikey Siegel, founder of Consciousness Hacking.
Technology can now control the spiritual experience. This is a journey through the high-tech aids for psychological growth tha……続きを見る
¿A qué edad les doy un celular a mis hijos? ¿Cómo hago para que no estén todo el día conectados? ¿Existe el uso creativo de la tecnología? Si no se conectan, ¿van a quedar aislados de la vida social……続きを見る
An examination of subversive games like The Simsーgames designed for political, aesthetic, and social critique.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if……続きを見る