Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years……続きを見る
Unveil the world of mixed reality with HoloLens
About This Book
Bring holographic insights to existing line-of-business applications, tools, and workflows
Focus on developing end-to-end realistic h……続きを見る
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Key Features
Build captivating multiplayer games using Unreal Engine and C++
Incorporate existi……続きを見る
Can music be a curse? Here is an alternate history of online politics and new technology from the perspective of listening, typing, composing, and shared hearing. Emile Frankel presents a rigorous a……続きを見る
Do all trends come and go? How about a trend that changes the world forever or creates a new world entirely?
Now, this is where the intrigue begins. There is so much going on in the world, some of w……続きを見る
Welcome to Dr Moreau’s other island. Place of untold horros. Home of the Beast Men…
Available for the first time in eBook.
He stands very tall, long prosthetic limbs glistening in the harsh sun, wit……続きを見る
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-……続きを見る
This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game desig……続きを見る
VMware vCloud Director Cookbook will adopt a Cookbook-based approach. Packed with illustrations and programming examples, this book explains the simple as well as the complex recipes in an easy-to-u……続きを見る
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created……続きを見る
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reali……続きを見る
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals ……続きを見る
This invaluable guide addresses the Why, What, and How of enterprise cloud adoption, leveraging a clear framework and proven best practices from Microsoft's own experience.
“Great book. What’s parti……続きを見る
Design, develop and deploy a highly available vSphere environment for VMware Horizon View About This Book • Enhance your capability of meeting various Service Level Agreements in VMware Horizon View……続きを見る
Political Cyberformance: The Etheatre Project examines the use of Internet platforms as theatrical, rehearsal and performance spaces and explores the interactive and political potentials of online t……続きを見る
著者:Jaron Lanier
出版社: Random House
発売日: 2017年11月16日
Named a Best Book of the Year by the Economist, Wall Street Journal & Vox
‘The father of virtual reality’ (Sunday Times) explains why virtual reality presents the ultimate test for humanity.
‘Essent……続きを見る
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android
About This Book
Learn how to build practical applications for Google's popular DIY VR headset
Build a reusable ……続きを見る
著者:Ángel Arias
出版社: IT Campus Academy
発売日: 2016年06月14日
El desarrollo de un juego no es una tarea trivial, ya que requiere una atención especial, ya que es un software bastante complejo que cubre varias áreas de computación, tales como la programación, e……続きを見る
Title: Windows Server 2016 Hyper-V Cookbook
Edition: Second Edition
Paragraph 1:
Hyper-V 2016 is full of new features and updates. The second of our best-selling Hyper-V books, the Windows Server 20……続きを見る
Get to grips with HoloLens development as you create mixed reality apps from scratch
About This Book
Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
Unleash the power……続きを見る
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications……続きを見る
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
About This Book
Create unique AR ap……続きを見る
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three……続きを見る
Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore About This Book • Harness the power of the Google's new augmented reality (AR) platform ARCor……続きを見る
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take……続きを見る
Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Wind……続きを見る
The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want.
Discover all there is to know about home……続きを見る
Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift
Key Features
Build fun augmented reality applications using ARKit, ARCore, and Vuforia
Ex……続きを見る
An eBook for science fiction lover or tech fancier. The book describes the author's imagination of the futuristic world subjectively by tapping on the knowledge and development of current technologi……続きを見る