This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in re……続きを見る
著者:Stefan Wagenpfeil
出版社: Springer Berlin Heidelberg
発売日: 2025年01月27日
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln. In diese……続きを見る
Discover how to use the Unity game engine to its full potential for both 3D and 2D game developmentーfrom the basics of scripting to useful tricks in gameplay, behavior, and animation. With this pro……続きを見る
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting……続きを見る
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from bas……続きを見る
Diese Einführung in die betriebswirtschaftlichen Grundfragen der Medienwirtschaft richtet sich insbesondere an Studierende der Buch-, Medien- Kommunikations- und Publizistikwissenschaft sowie der Me……続きを見る
Thirty-five years ago, the four authors of this book addressed the problems of validity in social science research. They were interested in new and unused methods for obtaining information. The orig……続きを見る
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chr……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the desi……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is ……続きを見る
著者:Eugene Wachspress
出版社: Springer International Publishing
発売日: 2016年05月26日
This three-part volume explores theory for construction of rational interpolation functions for continuous patchwork approximation. Authored by the namesake of the Wachspress Coordinates, the book d……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algor……続きを見る
The gear you have is good enough, and with a little ingenuity, it can be even better. Whether you're sticking to a budget or just in a creative rut, this book is packed with clever tricks and innova……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rende……続きを見る
You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun co……続きを見る
Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash……続きを見る