Sad AI Aesthetics: Emo Branding & Personal Style is a powerful guide for creators who refuse to be loud to be seen. In a world driven by trends and noise, this book teaches you how to build a magnet……続きを見る
AI-Generated Emo Art: Selling Melancholy in Digital Form is a bold, modern guide to transforming emotional depth into digital income. In an era where aesthetics drive attention and mood sells faster……続きを見る
This is the first book to closely examine the curatorial work that the celebrated poet Frank O'Hara (1926-1966) undertook for the Museum of Modern Art in New York and abroad.
Upon his premature deat……続きを見る
Description:
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Eng……続きを見る
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and ri……続きを見る
Now in a fully revised and updated third edition, Sport and the Media: Managing the Nexus combines in-depth analysis of the rapidly developing sport media industry with a clear and straightforward g……続きを見る
The Creatocracy Republic is first ever world state dominion now invented by Peter K. Matthews - Akukalia in his invented body of knowledge, fields of study, and academic disciplines branded MAKUPEDI……続きを見る
10-Minute Christmas Crafts for Kids is the ultimate holiday crafting guide designed to ignite creativity and bring festive joy to your home! Packed with quick, simple, and fun projects, this book of……続きを見る
Emma Haworth is a painter of the urban scene. Her art is built upon meticulous observation of the ebb and flow of modern metropolitan life – in the streets, the parks, the squares of London, New Yor……続きを見る
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game developmen……続きを見る
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it pos……続きを見る
The first scholarly monograph devoted exclusively to this vital work of contemporary public art, this book examines Maya Lin’s Confluence Project through the lens of environmental humanities and Ind……続きを見る
Cultural Heritage Conservation for Early Learners explores how to introduce young audiences to art conservation. Conservators and educators from around the world share their approach to creating eng……続きを見る
See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics……続きを見る
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychol……続きを見る
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical ……続きを見る
Quel impact ont eu sur la mode la Renaissance, la bombe atomique et le rock’n’roll ? Comment prendre des mesures avec aisance ? Comment assortir col de chemise et cravate ? Pourquoi les vêtements ma……続きを見る
L'engouement des francais pour la cuisine est tel qu'une multitude de supports (TV, presse, blogs, site internet) ne cesse de voir le jour sur le sujet. Le meilleur indicateur étant le succès incont……続きを見る
He defined an era and still helps define a nation, Michael Caine is a cult figure, an icon and a cinematic heavyweight, who has given some of the greatest big-screen performances on either side of t……続きを見る
This timely book explores the transitional experiences of undergraduates in minority groups studying at university and how arts methods and practices can play an important role in facilitating these……続きを見る
著者:Matthew Wilson
出版社: Thames and Hudson Ltd
発売日: 2022年11月03日
Why do we reach for the red rose on Valentines day? Where did the owl gain its reputation for wisdom? Why should you never trust a fox? In this visual tour through art history, Matthew Wilson pieces……続きを見る
Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social sk……続きを見る
Through insightful, high-paced commentary this book directs attention south, towards Argentina. Current events, political debates, and the cultural production of artists, authors and public figures,……続きを見る
The sixteenth century was a period of tumultuous religious change in Italy as in Europe as a whole, a period when movements for both reform and counter-reform reflected and affected shifting religio……続きを見る
Though his writings have long been integral to the canon of early modern English literature, it is only in very recent scholarship that Edmund Spenser has been understood as a preeminent anthropolog……続きを見る
In film history, director-cinematographer collaborations were on a labor spectrum, with the model of the contracted camera operator in the silent era and that of the cinematographer in the sound era……続きを見る
著者:Matthew Israel
出版社: Penguin Random House Verlagsgruppe GmbH
発売日: 2017年09月08日
Discover the compelling story of the evolution of contemporary art, its state today, and where it’s headed, through a sample of ten artworks created by ten artists over a span of fifteen years.
Writ……続きを見る
This important book assesses the current state of disaster management in archives, libraries and museums in the UK and around the world, and provides recommendations for addressing current and futur……続きを見る
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half o……続きを見る
Liberalism, Nationalism and Design Reform in the Habsburg Empire is a study of museums of design and applied arts in Austria-Hungary from 1864 to 1914. The Museum for Art and Industry (now the Museu……続きを見る