This work originally started as a research project dedicated to finding a cross-platform (Desctop+Mobile) 3D solution.
It was a response to my naive assumption that you could write an app for one pl……続きを見る
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acqu……続きを見る
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible in……続きを見る
We are living in the Golden Age of Data Visualization. The COVID-19 pandemic has demonstrated how we increasingly use data visualizations to make sense of the world. Business analysts fill their pre……続きを見る
This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, renderin……続きを見る
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtua……続きを見る
About This Book
Discover how to solve common and less common problems in game mechanics
Learn about modern computer graphics, sounds, physics, artificial intelligence and much more
Packed with load……続きを見る