Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones ……続きを見る
What was once a niche pastime has exploded into a global sensation, captivating millions of fans and transforming the entertainment landscape. "The Rise of E-Sports - How Gaming is Becoming a Global……続きを見る
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler……続きを見る
Coarse-grained reconfigurable architecture (CGRA) has emerged as a solution for flexible, application-specific optimization of embedded systems. Helping you understand the issues involved in designi……続きを見る
This book is a study of the psychology, neuroscience, and philosophy of creativity, originality, and inspiration viewed from the lens of a seasoned game developer. It introduces the concept of creat……続きを見る
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' are……続きを見る
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a……続きを見る
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the ……続きを見る
Learn How to Create Immersive Virtual Environments
Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual Worl……続きを見る
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more s……続きを見る
Master Procedural Generation with Unity and C#
Are you ready to build dynamic, evolving game worlds that captivate players? Procedural World Building With Unity and C# is your step-by-step guide to ……続きを見る
Reconfigurable computing techniques and adaptive systems are some of the most promising architectures for microprocessors. Reconfigurable and Adaptive Computing: Theory and Applications explores the……続きを見る
著者:Connor Jackson
出版社: Taylor & Francis
発売日: 2024年11月14日
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romer……続きを見る
This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of……続きを見る
Are you a beginner who wants to learn how to play chess? Or are you an advanced player who wants to master the game and play like a pro?
Look no further than "The Ultimate Chess Bible" by Alexei Zur……続きを見る
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in th……続きを見る
FULLY ILLUSTRATED AND UPDATED - THE ULTIMATE GUIDE TO VIDEO GAMING HISTORY
Pac-Man, Mario, Tomb Raider, The Sims, GTA, Minecraft, Fortnite... Video games are now one of the pillars of popular cultur……続きを見る
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book ……続きを見る
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information avai……続きを見る
Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and N……続きを見る
Want to design your own video games? Let expert Scott Rogers show you how!
If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the accl……続きを見る
Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom……続きを見る
This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from dive……続きを見る
Well Played is a concept of providing in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Around Halloween in 2020, the Well P……続きを見る
The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, bu……続きを見る
"Level Up: Guida Completa al Successo negli eSports" è il manuale definitivo per aspiranti gamer professionisti e appassionati del mondo competitivo. Scopri le strategie vincenti, le storie di succe……続きを見る
Master the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity ……続きを見る
The Legend of Zelda è una delle serie videoludiche più iconiche e di maggior importanza nella storia del medium, e alcuni dei capitoli che la compongono sono spesso annoverati in classifiche, retros……続きを見る
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hard……続きを見る
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications,……続きを見る