Step into the shadowy halls of the haunted Last Resort hotel with Luigi’s Mansion 3 Complete Game Guide! Whether you're a new ghostbuster or a seasoned player, this comprehensive guide is your ultim……続きを見る
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and c……続きを見る
A ground-breaking guide to thinking about how routine activities can be designed and innovated to develop narrative meaning and a sense of purpose.
Iteration is an integral part of daily routines, s……続きを見る
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot ……続きを見る
Unlock the secrets of data science with Data Science Mastery: From Beginner to Expert in Big Data Analytics**! This comprehensive guide takes you on a transformative journey, whether you're a comple……続きを見る
Activity, Behavior, and Healthcare Computing relates to the fields of vision and sensor-based human action or activity and behavior analysis and recognition. As well as a series of methodologies, th……続きを見る
This volume provides a multi-nuanced analysis of the impact of the Covid-19 pandemic on various aspects of human existence, encompassing societal, economic, and inter-relational dimensions. It highl……続きを見る
This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.
With contributions from authorities in both archite……続きを見る
The ability of parallel computing to process large data sets and handle time-consuming operations has resulted in unprecedented advances in biological and scientific computing, modeling, and simulat……続きを見る
著者:John P. Doran
出版社: Packt Publishing
発売日: 2025年07月28日
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John DoranKey FeaturesExplore Shader Gr……続きを見る
Develop an engaging 3D project in Godot using C\#, gain system and level design expertise, and leverage the latest Godot features with the founder of Godot Wild Jam, Kati Baker to enhance your game ……続きを見る
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, vide……続きを見る
著者:Stefan Wagenpfeil
出版社: Springer Berlin Heidelberg
発売日: 2025年01月27日
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln. In diese……続きを見る
Как создать свою первую видеоигру, если ты гуманитарий? Почему в индустрии принято заимствовать идеи? Что мешает начинающим разработчикам реализовывать успешные проекты? Создание игр – это не только……続きを見る
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics te……続きを見る
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models,……続きを見る
This volume documents the results and presentations, related to aspects of geometric design, of the Second International Conference on Curves and Surfaces, held in Chamonix in 1993. The papers repre……続きを見る
Performance Analysis of Queuing and Computer Networks develops simple models and analytical methods from first principles to evaluate performance metrics of various configurations of computer system……続きを見る
Mathematica, Maple, and similar software packages provide programs that carry out sophisticated mathematical operations. Applying the ideas introduced in Computer Algebra and Symbolic Computation: E……続きを見る
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and fore……続きを見る
This volume gathers together cutting-edge research from the Third Workshop on Algorithmic Foundations of Robotics and gives a solid overview of the state of the art in robot algorithms. The papers c……続きを見る
Collecting information previously scattered throughout the vast literature, including the author's own research, Stochastic Relations: Foundations for Markov Transition Systems develops the theory o……続きを見る
This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user in……続きを見る
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in re……続きを見る
This volume deals with core problems in robotics, like motion planning, sensor-based planning, manipulation, and assembly planning. It also discusses the application of robotics algorithms in other ……続きを見る
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginner……続きを見る
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game eng……続きを見る
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Sta……続きを見る
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagemen……続きを見る