著者:Lloyd Leon, Ai
出版社: PublishDrive
発売日: 2025年11月14日
Game development is a multifaceted process that involves creating video games from concept to completion. It encompasses various stages, including design, programming, art creation, and sound produc……続きを見る
This book explores innovative approaches to educational game development, emphasizing practical solutions and transformative learning experiences. As learning increasingly converges with digital cul……続きを見る
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader wit……続きを見る
Think coding is just for geniuses? Think again. "HTML and CSS for Newbies" breaks down the two most essential languages of the web into simple step-by-step lessons. Go from zero to your first webpag……続きを見る
This book delivers a unique way of understanding the heart of every first‑person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war game……続きを見る
This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the User‑Centered Design process ー the gold standard in user experience design ……続きを見る
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral c……続きを見る
著者:Dr Mike Cook
出版社: Bloomsbury Publishing
発売日: 2026年05月07日
How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.
In video games creativity isn't just seen, it's played – from expl……続きを見る
In this book, I will explain how I set up my game company and created and released my first game, within just a few months, all while working a fulltime job.
I will also share additional information……続きを見る
Хотите научиться писать в Unity понятный и простой в сопровождении код для игр? Тогда вы пришли по адресу! Изучение популярных паттернов проектирования Unity позволит использовать весь их потенциал ……続きを見る
著者:Mariona Nadal
出版社: ANAYA MULTIMEDIA
発売日: 2024年06月06日
Aprender a programar no siempre es fácil, pero sí podemos hacerlo entretenido: darles sentido a nuestros primeros programas y desarrollar pequeños juegos que nos ayuden, de forma práctica, a afianza……続きを見る
Discover step-by-step workflows for creating immersive open world landscapes in Unreal Engine 5 using terrain sculpting, foliage painting, and post-processing with a professional finish Free with yo……続きを見る
This book offers an unflinching look at the creative and structural challenges of storytelling in interactive media. Drawing on over 30 years of industry experience, Kelly Vero explores the rich int……続きを見る
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wis……続きを見る
¡Ayuda a Vic y a sus amigos a resolver los misterios del Parque Monstruoso!
Vic vivía tranquila hasta el día en que su hermano Zach desaparece sin más, ¡pluf! Todas las pistas indican que iba a un p……続きを見る
Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers and leaders the tools……続きを見る
This anthology brings together scholars from around the world to theorize and explore “epistemic genres” of digital games, which are defined by the social uses and meanings attributed to different c……続きを見る
This collection expands the analytical framework of digital games by exploring them through the lens of genre analysis-the evaluation of the structural designs that provide the framework for the pla……続きを見る
En Los sueños de Adam 3: La máquina del tiempo, el joven Adam, atrapado en el mundo digital, recibe una lección inesperada sobre la magia de la infancia. Junto a su mejor amigo, Enri, y su madre, do……続きを見る
A collection of games and one-liners for the Umtech VideoBrain, written in APL/S. Most games utilize the VideoBrain bar graph facility. These games can be played on a real machine or in an emulator.……続きを見る
Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.
GameMaker is a hugel……続きを見る
Unlock the full potential of cloud-based development with "Mastering Replit: The Ultimate Guide to Cloud Coding, Collaboration, and App Development" by Khushabu Gupta. This comprehensive guide walks……続きを見る
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!
Through real-world examples inspired by games su……続きを見る
Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the……続きを見る
Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designersis a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic……続きを見る
著者:Thomas Rowland
出版社: Taylor & Francis
発売日: 2026年01月27日
This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives. This methodology pulls fr……続きを見る
IBM System 360 RPG Debugging Template and Keypunch Card is a historical technical manual designed to assist programmers and operators working with the IBM System/360 mainframe computers, specificall……続きを見る
The Oak Ridge ALGOL Compiler for the Control Data Corporation 1604 Preliminary Programmer's Manual is a comprehensive technical guide designed to introduce programmers and computer scientists to the……続きを見る
Preliminary Specifications Programmed Data Processor Model Three (PDP-3), October 1960, is a comprehensive technical document detailing the design, architecture, and operational principles of the PD……続きを見る
IBM 1401 Programming Systems is a comprehensive manual that delves into the intricacies of programming for the IBM 1401 Data Processing System, one of the most influential computers of the early 196……続きを見る