Celebrate the making of a videogame legend with this illustrated tribute to Final Fantasy.
Across 40 years, 16 mainline games and dozens of spin-offs, the Final Fantasy series has helped set the bar……続きを見る
Celebrate the making of a videogame icon with this illustrated tribute to all things Mario.
Since his debut in 1981's Donkey Kong, no character has come to represent the medium of videogames quite l……続きを見る
Elevate your Godot 4 development skills with SOLID principles, game architecture patterns, and scalable workflows. Learn to create maintainable systems, organize projects, and build release-ready ga……続きを見る
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout ……続きを見る
著者:Eran Dinur
出版社: Taylor & Francis
発売日: 2026年05月06日
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualiz……続きを見る
Master Scratch Programming Faster
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This book is currently available at a reduced introductory price for a limited time.
Are you ready to create your own games and i……続きを見る
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics.
As perhaps the most rapidly growi……続きを見る
Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflow Free with your book: DRM-free PDF version + access to Packt's n……続きを見る
In the era of Generative AI, creating immersive and adaptive experiences in game development has become more innovative and practical than ever before. This book looks to deepen your expertise in us……続きを見る
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and crea……続きを見る
著者:William Richard
出版社: Project Q Publishing
発売日: 2026年05月27日
Discover how to build practical, engaging Python applications through eight engaging projects that span databases, web development, games, AI, and more. You will move beyond basic syntax and tutoria……続きを見る
Let your creativity come alive in the world of Roblox with this engaging guide titled: "An Unofficial Roblox Game Design Book." It is a complete beginner’s workbook for learning, practicing, and mas……続きを見る
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience – from some of the world's most renowned……続きを見る
著者:Lost in Cult
出版社: HarperCollins Publishers
発売日: 2026年10月08日
Return to the captivating, time-looping solar system of Mobius Digital’s multi-award-winning sci-fi adventure in OUTER WILDS: DESIGN WORKS. Featuring exclusive interviews with the game’s creators an……続きを見る
Exploring the Artemis Moon Missions with Scratch Coding - A Teacher's Guide Covering the Space, Robotics, and AI Science of Discovery is a powerhouse resource for modern educators. Using the inspira……続きを見る
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction……続きを見る
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible c……続きを見る
Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systems Free with your book: DRM-free PDF version + access to Packt'……続きを見る
Ce livre est un guide pratique pour maîtriser la conception de jeux. Son cœur tient en un mot : le plaisir. Nous décortiquons les théories complexes pour montrer comment les jeux utilisent les règle……続きを見る
This is a practical guide to mastering game design. At its heart, the book focuses on one thing: fun. We break down complex theories to show you exactly how games use rules and feedback to hook play……続きを見る
Esta es una guía práctica sobre la esencia del diseño de videojuegos. El núcleo del libro es sencillo: la diversión. Desglosamos teorías complejas para entender exactamente cómo los juegos utilizan ……続きを見る
Dies ist ein praxisorientierter Leitfaden für professionelles Spieldesign. Im Mittelpunkt steht ein einziger Begriff: Spielspaß. Wir entschlüsseln komplexe Theorien, um zu zeigen, wie Spiele Regeln ……続きを見る
Este é um guia prático para dominar o design de jogos. No coração deste livro está apenas uma palavra: diversão. Desconstruímos teorias complexas para mostrar exatamente como os jogos usam regras e ……続きを見る
¿Quieres aprender a diseñar lo último en videojuegos? ¿Necesitas consejos para mejorar el diseño de tu juego? ¡Prepárate para subir de nivel con Level Up!
Scott Rogers, el diseñador de videojuegos d……続きを見る
著者:Leonhart Bell
出版社: Leonhart Bell
発売日: 2026年04月22日
DO YOU WANT TO RELIVE THE HISTORY OF VIDEO GAME CONSOLES?
One of the most fascinating battles in history is the one fought through bits, teraflops, cartridges, and exclusive games. From the clash be……続きを見る
How to Code Epic Games in Scratch is a fun, beginner-friendly guide that teaches kids, parents, and educators how to create real games using MIT's Scratch programming language. With simple, step-by-……続きを見る
From Theory to Practice: Autonomous AI Agents for Students and Researchers by Dr. Ranjith Gopalan is a clear and practical guide to one of the most important developments in modern artificial intell……続きを見る
This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition. In doing so……続きを見る