Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting……続きを見る
How are intergenerational relationships playing out in and through the digital rhythms of the household? Through extensive fieldwork in Tokyo, Shanghai and Melbourne, this book ethnographically expl……続きを見る
Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective.
Bringing together a group of distinguished s……続きを見る
“Who is the UX Writer? was created to show beginners how to think while working in UX writing so they can jump into the field and start building skills immediately.” – Waldo Carr
In Who Is the UX Wr……続きを見る
This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred……続きを見る
The e-book guide for publishers: how to publish, EPUB format, ebook readers and suppliers.
An electronic book (also e-book, ebook, electronic book, digital book) is a book-length publication in digi……続きを見る
Are you ready for the metaverse?
Your 101 need-to-know facts and ideas about the future of the internet.
This is your starter guide to the metaverse: what it is, what it might look like, the gear yo……続きを見る
出版社: Springer International Publishing
発売日: 2022年10月13日
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of imme……続きを見る
Are you looking forward to buy one of the newest iPhones landed this year but you would like to know which of them could be the best for you?
Although it was a bit later than usual, the Apple iPhone……続きを見る
Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C\# scripting for creating immersive UI, graphics, Game AI agents ……続きを見る
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytellingKey FeaturesDiscover ……続きを見る
出版社: Springer International Publishing
発売日: 2020年04月06日
This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the ……続きを見る
This brief offers a valuable resource on principles of quality-of-service (QoS) provisioning and the related link-layer resource management techniques for high data-rate wireless networks. The prima……続きを見る
著者:Lama Jabr
出版社: Xana Publishing and Marketing
発売日: 2016年09月04日
There has been a surge in the self-publishing of books in the past few years. The advent of Kindle, Kobo and Barnes and Noble, to name by three of the digital marketplaces, has meant that just about……続きを見る
著者:Ronald E. Newton
出版社: Low Cost Internet Biz LLC
発売日: 2016年11月29日
SEVEN KEY CHEATSHEETS TO CREATE A MOBI OR EPUB EBOOK
The crucial simple steps that guide you from a manuscript to a finished Ebook. Let me show you the necessary Word processing styles that a Fictio……続きを見る
著者:Aaron Pogue
出版社: Masked Fox Productions
発売日: 2016年05月03日
Publish Your Book Today!
Draft2Digital is a risk-free, easy-to-use service for creating and publishing ebooks. They're your one-stop portal into the digital publishing revolution.
Created by self-pu……続きを見る
著者:Mike Meyers
出版社: McGraw Hill LLC
発売日: 2016年01月07日
This bestselling on-the-job reference and test preparation guide has been fully revised for the new 2015 CompTIA exam objectives for exams 901 & 902
Written by the leading authority on CompTIA A+ ce……続きを見る
Are you struggling to get started writing a book? Are you pulling your hair out trying to pull it all together?
No matter where you are in getting started, whether its weeks or years, the struggle w……続きを見る
著者:Elisa Kivi
出版社: Kivi Associates
発売日: 2015年06月25日
It's a basic introduction to the production a stop frame animation using Serif DrawPlus program. The techniques covered in the book will work with any version from 5 upwards. It also show how to add……続きを見る
Sheila Seclearr compares the social media movement to the cooperative energies of a flock of birds. A flock exists to enable a group of birds to complete a journey or a task that would be difficult ……続きを見る
Writing your first book? Want to know more about self-publishing?
This is definitely the book for you!
“Self-Publishing Success: How to Successfully Write, Publish and Promote Your Book” is a 19-pag……続きを見る
You could look at the other writers in your genre, or topic, as your biggest competition, but what if they're not? What if you could work together to sell more books and build yourself a platform? R……続きを見る
Gain a deeper understanding of games and game design through 18 pioneering frameworksーwith examples from board games, computer games, video games, and more.
As pop culture, games are as important a……続きを見る
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experie……続きを見る
著者:Scott Berkun
出版社: O'Reilly Media
発売日: 2009年10月20日
In this hilarious and highly practical book, author and professional speaker Scott Berkun reveals the techniques behind what great communicators do, and shows how anyone can learn to use them well. ……続きを見る
著者:Mark L. Dudek
出版社: Mark L. Dudek
発売日: 2024年05月01日
Crafting Your Epic: A New Game Guide for the Xbox Series X Interface
Greetings, fellow gamers! As we journey through the realms of gaming excellence, I'm thrilled to introduce a brand-new game guide……続きを見る
The digital colorist’s job is no longer to simply balance, fix, and optimize. Today’s filmmakers often want to recreate the idiosyncrasies of older recording methods, or are looking for something co……続きを見る
If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be ……続きを見る