著者:Tony Cawkell
出版社: Taylor & Francis
発売日: 2003年09月02日
The Multimedia Handbook provides a comprehensive guide to the wide range of uses of multimedia. The first part of the book introduces the technology for the non-specialist. Part Two covers multimedi……続きを見る
Boost your music production efficiency using Studio One's seamless workflows and deliver professional-grade tracks Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn how……続きを見る
著者:Adidas Wilson
出版社: Adidas Wilson
発売日: 2018年09月30日
Despite his roughness on his employees and peers, he touted Apple results especially the fantastic innovations. Otherwise, he thought, if any of his employees felt brutalized under his leadership, t……続きを見る
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years……続きを見る
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage ……続きを見る
Software Engineering: Architecture-driven Software Development is the first comprehensive guide to the underlying skills embodied in the IEEE's Software Engineering Body of Knowledge (SWEBOK) standa……続きを見る
著者:William Jones
出版社: Morgan Kaufmann
発売日: 2010年07月27日
Keeping Found Things Found: The Study and Practice of Personal Information Management is the first comprehensive book on new 'favorite child' of R&D at Microsoft and elsewhere, personal information ……続きを見る
The Definitive Guide to Multimedia--Fully Updated Learn the basic elements of multimedia and the skills required for a successful multimedia career from this up-to-date, full-color resource. Coverin……続きを見る
This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can r……続きを見る
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Creative Suite CS6 Production Premium choose Adobe Creative Suite CS6 Production Premium Classroom in……続きを見る
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requir……続きを見る
Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Blender 3D Basics is great for anyone who is ne……続きを見る
著者:Jeremy Roland
出版社: Packt Publishing
発売日: 2012年09月20日
Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and……続きを見る
著者:Ricardo Graça
出版社: RME Comunicação e Idiomas
発売日: 2013年05月26日
"Produzindo Animações com Softwares Livres” é o primeiro livro que trata de produção de animações com softwares livres. Escrito por Ricardo Graça; tem por objetivo apresentar as soluções em so……続きを見る
著者:Kyle Rankin
出版社: O'Reilly Media
発売日: 2009年02月09日
The fact that Linux has more multimedia application choices than Mac OS X and Windows combined may come as a surprise to many, but not to those who know Linux well. In Linux Multimedia Hacks, author……続きを見る
Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizo……続きを見る
This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feelin……続きを見る
The fun and friendly guide to the world's most popular online learning management system
Modular Object Oriented Dynamic Learning Environment, also known as Moodle, is an online learning management ……続きを見る
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CS5 choose Adobe Premiere Pro CS5 Classroom in a Book from the Adobe Creative Team at Ad……続きを見る
This collection combines Adobe Photoshop Elements 7 Classroom in a Book and Adobe Premiere Elements 7 Classroom in a Book into one affordable volume. Each chapter in these step-by-step, project-base……続きを見る
Full-color, concise coverage of Pinterestーthe wildly popular virtual pinboard
With Pinterest Kickstart, you can kick back and start enjoying the cool features of the unique social networking site t……続きを見る
Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research inst……続きを見る
This book gives you exactly what you need, exactly when you need it. Using easy-to-follow practical examples, this guide takes you from simple presentations to complete websites in no time. If you w……続きを見る
The highly competitive and globalized software market is creating pressure on software companies. Given the current boundary conditions, it is critical to continuously increase time-to-market and re……続きを見る
Cette formation 100% concrète consacrée à Microsoft PowerPoint 2010 regroupe plus de 60 réponses concrètes couvrant les niveaux "débutant" et "expert".
Véritable support de cours élaboré par des for……続きを見る
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field……続きを見る
This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other fo……続きを見る
This is an easy to read, practical, step by step guide covering the typical workflow for designing and building a website using Adobe Muse. As you work though the examples in the book you will build……続きを見る
著者:Robin de Jongh
出版社: Packt Publishing
発売日: 2011年11月25日
The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in ……続きを見る