Meta Quest 3 Virtual Reality (VR) Headset for Beginners:
Do you want to master the Meta Quest 3 and become a Virtual Reality expert? In this guide, you’ll learn how to properly set up, customize, do……続きを見る
This comprehensive book provides users with a thorough introduction to the world of virtual reality gaming using the Oculus Quest 2 headset. Written by a team of experienced VR experts, the book cov……続きを見る
This edited volume encompasses chapters on novel and innovative research in the applications of leading digital technologies in an accessible and engaging way. By utilising cutting edge and ever pro……続きを見る
A computer you wear like goggles? Yes, it's trueーlearn all about the new Apple Vision Pro
Apple Vision Pro For Dummies is a practical guide to Apple's first new product in eight years. Considered a……続きを見る
著者:Kath Dooley
出版社: Springer International Publishing
発売日: 2024年08月28日
This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases th……続きを見る
This book highlights the numerous potentials and concerns involved with using the metaverse. Furthermore, the project discusses countermeasures to protect any firm from these risks. Insights into pr……続きを見る
Dans un monde riche en promesses technologiques, le Métavers apparaît à la fois comme un phare et une énigme. Depuis ses débuts dans la fiction spéculative jusqu’aux efforts actuels des titans de la……続きを見る
Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual proper……続きを見る
著者:Jaron Lanier
出版社: Henry Holt and Co.
発売日: 2017年11月21日
The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology.
Named one of the best books of 2017 by The Economist, The Wall Stre……続きを見る
Augmenting Public Relations examines how existing technologies used in Public Relations (PR) are being significantly augmented because of the advent of Artificial Intelligence (AI). The book describ……続きを見る
The book includes original unpublished contributions presented in First International Conference on Recent Advances in Artificial Intelligence and Smart Applications (RAAISA 2023), organized by Depa……続きを見る
Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design explor……続きを見る
This book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss S……続きを見る
How can rights and freedoms be guaranteed in the metaverse, whilst the frontiers between the physical and virtual worlds are becoming increasingly blurred?
This collaborative report by the Council o……続きを見る
This book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges,……続きを見る
Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. Th……続きを見る
著者:Rizwan Virk
出版社: Penguin Publishing Group
発売日: 2025年07月22日
The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reali……続きを見る
This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world aro……続きを見る
E-Sport, also der kompetitive Wettkampf in Computerspielen, hat sich in den letzten Jahren zu einer weltweiten Bewegung entwickelt. Was vor einigen Jahrzehnten als Freizeitaktivität begann, ist heut……続きを見る
With the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of inte……続きを見る
Why do we need to live in a smart city? Rapid urbanization causes compelling city problems worldwide, such as housing, traffic, schooling, healthcare, employment, and pollution. Numerous smart-city ……続きを見る
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using nove……続きを見る
Virtual Reality: The New Frontier of Human Experience by Aurora Winters is an enlightening exploration of the transformative potential of virtual reality (VR) technology. This book delves into the f……続きを見る
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any ……続きを見る
Die stille KI-Revolution
Wie Text-, Audio- und Videobots Beruf und Alltag verändern
Dieses Buch führt ein in die unsichtbare Transformation unserer täglichen Interaktionen, die durch Chat-, Audio- u……続きを見る
The advent of augmented reality technologies used to assist human operators in complex manipulative operationsーhas brought an urgency to research into the modeling and training of human skills in V……続きを見る
Learn How to Create Immersive Virtual Environments
Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual Worl……続きを見る
This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of……続きを見る
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psych……続きを見る
Virtual-Reality-Technologie birgt große Potenziale, Forschung und Lehre geisteswissenschaftlicher Fächer nachhaltig zu bereichern. Ihr Einsatz in Hochschulen ist dabei längst nicht mehr nur eine tec……続きを見る