This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world aro……続きを見る
E-Sport, also der kompetitive Wettkampf in Computerspielen, hat sich in den letzten Jahren zu einer weltweiten Bewegung entwickelt. Was vor einigen Jahrzehnten als Freizeitaktivität begann, ist heut……続きを見る
With the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of inte……続きを見る
Why do we need to live in a smart city? Rapid urbanization causes compelling city problems worldwide, such as housing, traffic, schooling, healthcare, employment, and pollution. Numerous smart-city ……続きを見る
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using nove……続きを見る
Virtual Reality: The New Frontier of Human Experience by Aurora Winters is an enlightening exploration of the transformative potential of virtual reality (VR) technology. This book delves into the f……続きを見る
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any ……続きを見る
Die stille KI-Revolution
Wie Text-, Audio- und Videobots Beruf und Alltag verändern
Dieses Buch führt ein in die unsichtbare Transformation unserer täglichen Interaktionen, die durch Chat-, Audio- u……続きを見る
The advent of augmented reality technologies used to assist human operators in complex manipulative operationsーhas brought an urgency to research into the modeling and training of human skills in V……続きを見る
Learn How to Create Immersive Virtual Environments
Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual Worl……続きを見る
This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of……続きを見る
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psych……続きを見る
Virtual-Reality-Technologie birgt große Potenziale, Forschung und Lehre geisteswissenschaftlicher Fächer nachhaltig zu bereichern. Ihr Einsatz in Hochschulen ist dabei längst nicht mehr nur eine tec……続きを見る
In 2006, the Signal Processing Department at Blekinge Institute of Technology and Axiom EduTECH in Sweden worked with National Instruments Corporation in Texas, USA, to set up the Virtual Instrument……続きを見る
This edited volume discusses the topic of immersion, approaching it from the perspective of various media and stakeholders: experiencers and creators. While the concept of immersion has gained wides……続きを見る
著者:Wei Gao, Ge Li
出版社: Springer Nature Singapore
発売日: 2024年12月06日
As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots……続きを見る
With disruptive technologies on the horizon, traditional employment models are becoming outdated. How will your organization adapt to the evolving landscape of work?
Business is on the cusp of a pro……続きを見る
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In ……続きを見る
In this book, Michael Grabowski draws on established theories of ethics to consider critical questions surrounding the growing adoption of virtual reality (VR) technologies. These questions include ……続きを見る
Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness track……続きを見る
Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer ……続きを見る
Unlocking the Virtual Realm: A Comprehensive Guide to PlayStation VR is your ultimate companion for diving into the immersive world of virtual reality gaming. This guide takes you step-by-step throu……続きを見る
The development of the internet, particularly the World Wide Web, is currently hitting its limitsーboth technically and socio-culturally, as well as economically. A new internet is promised as a sol……続きを見る
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take……続きを見る
Step into a world where imagination meets reality with The Ultimate Guide to Virtual Production. This comprehensive eBook demystifies one of the most transformative trends in modern filmmaking, offe……続きを見る
The concept of the metaverse signifies the forthcoming stage of development of the Internet, wherein it will facilitate the creation of virtual worlds that are enduring, decentralized, and capable o……続きを見る
This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user in……続きを見る
Successful interaction with products, tools and technologies depends on usable designs, accommodating the needs of potential users and does not require costly training. In this context, this book is……続きを見る
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objec……続きを見る