An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.
Digital games offer a vast range of engaging experiences, from the serene exploratio……続きを見る
A comprehensive overview of developments in augmented reality, virtual reality, and mixed realityーand how they could affect every part of our lives.
After years of hype, extended realityーaugmented……続きを見る
出版社: Springer International Publishing
発売日: 2020年07月04日
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interact……続きを見る
It's been over ten years since Minecraft first launched, forever altering the video game landscape. With a community of more than 90 million monthly users, plus plenty of exciting updates, the game ……続きを見る
Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tum……続きを見る
Virtual Reality ist eine weltweit bekannte Technologie. Diese Technologie ist sehr gefragt und weit verbreitet. Mit Hilfe der virtuellen Realität können viele Dinge getan werden. Diese Technologie i……続きを見る
Someone is having a sleepless night and browsing the internet.
A girl fights for her life in a lift. New Window. A protest in Trafalgar Square. New Window. A naked man in a bathtub. New Window. Jane……続きを見る
Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, n……続きを見る
Digital technologies transformed the people's day to day life and businesses organizations the way they work. It saved their time, accessibility and cost. It provided new opportunities, new markets,……続きを見る
Remote working makes us happier, more productive and more profitable, but it can bring its own set of challenges. How do we manage our work-life balance; communicate and collaborate effectively as t……続きを見る
著者:Oswald Campesato
出版社: Mercury Learning and Information
発売日: 2017年04月30日
As part of the best selling Pocket Primer series, this book provides an overview of the major aspects and the source code to use the latest versions of Android. It has coverage of the fundamental as……続きを見る
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explo……続きを見る
Arguing that the virtual body is something newーnamely, an entity that from an ontological perspective has only recently entered the worldーRoberto Diodato considers the implications of this kind of……続きを見る
Featuring a Foreword by Mikey Siegel, founder of Consciousness Hacking.
Technology can now control the spiritual experience. This is a journey through the high-tech aids for psychological growth tha……続きを見る
¿A qué edad les doy un celular a mis hijos? ¿Cómo hago para que no estén todo el día conectados? ¿Existe el uso creativo de la tecnología? Si no se conectan, ¿van a quedar aislados de la vida social……続きを見る
An examination of subversive games like The Simsーgames designed for political, aesthetic, and social critique.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if……続きを見る
An in-depth analysis of game development and rules and fiction in video gamesーwith concrete examples, including The Legend of Zelda, Grand Theft Auto, and more
A video game is half-real: we play by……続きを見る
Process consultation, invented by Edgar Schein, is both a skill and an organization development change effort. As a skill, process consultation means the ability to observe and provide feedback abou……続きを見る
出版社: Springer International Publishing
発売日: 2021年01月09日
The book focuses on original approaches intended to support the development of biologically inspired cognitive architectures. It bridges together different disciplines, from classical artificial int……続きを見る
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes ……続きを見る
"Alberto Elisavetsky es la persona perfecta para escribir este libro sobre la Resolución de Disputas en Línea (ODR, por sus siglas en inglés) y dicha obra es el vehículo ideal para aprender sobre el……続きを見る
著者:Zhenpei Li, Lehao Yang
出版社: Springer International Publishing
発売日: 2021年02月10日
As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two impor……続きを見る
How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.
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This book positions augmented reality (AR) and virtual reality (VR) f……続きを見る
Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices.
This book introduces and explores iOS augmented reality mob……続きを見る
¿Te has preguntado cómo te sentirías al trabajar haciendo lo que más te gusta, desde la comodidad de tu hogar? ¿Te gustaría dejar de desperdiciar horas de tu vida en transporte, y que puedas trabaja……続きを見る
Décryptage du jeu vidéo Persona, dont le succès a dépassé celui de sa saga originelle, Shin Megami Tensei.
Retour en grâce de Shin Megami Tensei, le spin-off Persona est devenu plus connu que la sag……続きを見る
Work with business scenarios and discover best practices to get the most out of Microsoft Forms and Microsoft Dynamics 365 Customer Voice Key Features • Explore step-by-step instructions to integrat……続きを見る
Creators of immersive experiences in virtual reality, augmented reality, and mixed reality have relied heavily on familiar storytelling techniques used in books, theatre, and film -- often with conf……続きを見る
The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, unti……続きを見る