The last century has seen enormous leaps in the development of digital technologies, and most aspects of modern life have changed significantly with their widespread availability and use. Technology……続きを見る
Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift
Key Features
Build fun augmented reality applications using ARKit, ARCore, and Vuforia
Ex……続きを見る
著者:Stacy Horn
出版社: Grand Central Publishing
発売日: 2010年01月30日
The founder of Echo, a virtual salon based in New York City -- where people log in to talk about art, movies, books, and the minutia of everyday life -- provides a frank and realistic picture of lif……続きを見る
La virtualización es un concepto muy importante. Los desarrolladores de software no necesitan ser especialistas en virtualización, pero deben tener buenos conceptos sobre cómo funciona y deben saber……続きを見る
著者:Ángel Arias
出版社: IT Campus Academy
発売日: 2016年10月17日
La evolución de las tecnologías como grid computing, clusters computacionales, virtualización, web services y arquitectura orientada a servicios, así como el aumento de la capacidad y la reducción d……続きを見る
著者:E. Dilipraj
出版社: Taylor & Francis
発売日: 2019年06月05日
Cyber and its related technologies such as the Internet was introduced to the world only in late 1980s, and today it is unimaginable to think of a life without it. Despite being ubiquitous, cyber te……続きを見る
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track dow……続きを見る
Artificial Intelligence Meets Augmented Reality: Redefining Regular Reality is a unique book as it presents the new technology paradigm of artificial intelligence (AI) and augmented reality (AR) and……続きを見る
著者:Joshua Wise
出版社: Church Publishing Incorporated
発売日: 2019年10月17日
How can video games challenge us to think more deeply about our reality, faith, and community?
Since the advent of video games in the 1960s, they have become the common experience of everyone from G……続きを見る
著者:John Danaher
出版社: Harvard University Press
発売日: 2019年09月24日
Automating technologies threaten to usher in a workless future. But this can be a good thingーif we play our cards right.
Human obsolescence is imminent. The factories of the future will be dark, st……続きを見る
著者:Jonna Eagle
出版社: Rutgers University Press
発売日: 2019年11月15日
The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around……続きを見る
著者:Ajit Singh
出版社: Babelcube Inc.
発売日: 2019年09月18日
Con il rapido sviluppo della tecnologia moderna, la tecnologia è ovunque. Il computer è il prodotto più rappresentativo, in quanto nel giro di pochi decenni, ora ci sono molti tipi diversi di comput……続きを見る
Virtual Reality is a technology, which is famous worldwide. Thistechnology is in a great demand and it is widespread. With thehelp of virtual reality, many of the things can be done. Thistechnology ……続きを見る
著者:Ajit Singh
出版社: Babelcube Inc.
発売日: 2020年01月19日
Com o rápido desenvolvimento da conhecimento técnico-científico moderno, a tecnologia está em toda parte. O computador é o produto mais representativo, já que, em poucas décadas, surgiram vários tip……続きを見る
This book explores hybrid play as a site of interdisciplinary activityーone that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways ……続きを見る
An eBook for science fiction lover or tech fancier. The book describes the author's imagination of the futuristic world subjectively by tapping on the knowledge and development of current technologi……続きを見る
Despite the range of studies into grief and mourning in relation to the digital, research to date largely focuses on the cultural practices and meanings that are played out in and through digital en……続きを見る
A compelling and insightful look at the future of Spatial Computing, and how this cutting-edge technology is changing the way we do business across seven primary industries, and what it means for hu……続きを見る
With the globalization of work and technological advancements in recent years, and with emphasis on service quality today, organizations have changed. Virtual work has emerged as the new employment ……続きを見る
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The……続きを見る
Alrededor de los videojuegos existen diversas comunidades activas donde las personas se reúnen para compartir, intercambiar o debatir ideas de manera regular y donde su principal actividad o medio e……続きを見る
Oggi l’arte non è solamente quella che siamo abituati a vedere nei musei e nelle gallerie. Accanto all’arte tradizionale molte sono le forme artistiche che si vanno sempre più diffondendo e afferman……続きを見る
If you want to learn how to do virtualization, then get this step-by-step guide.
In this step-by-step guide, you will discover:
- How virtualization works.
- How virtualization benefits you.
- Diffe……続きを見る
著者:Ajit Singh
出版社: Babelcube Inc.
発売日: 2020年06月03日
El rápido desarrollo de la tecnología la ha vuelto omnipresente. La computadora es el producto más representativo, ya que en unas pocas décadas ha logrado una amplia aceptación. Ahora bien, hay much……続きを見る
This book discusses the use of converged technology, a rapidly growing area that enhancements smart devices, communication, Internet of things (IoT), and augmented reality (AR). The book also explor……続きを見る
著者:Jaco J. Hamman
出版社: Baylor University Press
発売日: 2017年07月20日
Growing Down explores the theological and psychological implications of humanity’s fascination with technology. Author Jaco Hamman examines how our virtual relationships with and through tablets and……続きを見る
出版社: Springer International Publishing
発売日: 2020年06月28日
This book presents the latest advances in modeling and simulation for human factors research. It reports on cutting-edge simulators such as virtual and augmented reality, multisensory environments, ……続きを見る
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online g……続きを見る
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.
Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly……続きを見る