This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the ……続きを見る
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased re……続きを見る
The Reference Model of Open Distributed Processing (RM-ODP) is an international standard that provides a solid basis for describing and building widely distributed systems and applications in a syst……続きを見る
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's……続きを見る
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS……続きを見る
If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address pr……続きを見る
Winner of a 2015 Alpha Sigma Nu Book Award, Software Essentials: Design and Construction explicitly defines and illustrates the basic elements of software design and construction, providing a solid ……続きを見る
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual……続きを見る
Embrace the strength of Spider-Man and overcome any problem with MARVEL'S SPIDER-MAN 2 GUIDE: A STEP-BY-STEP WALKTHROUGH, STRATEGIES, EXPERT TIPS, TRICKS, AND EVERYTHING YOU NEED TO KNOW TO MASTER T……続きを見る
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classi……続きを見る
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-p……続きを見る
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming ……続きを見る
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commo……続きを見る
This book offers new, multidisciplinary perspectives on esports, one of the most rapidly growing sectors in the sports and leisure industries.
Drawing on sociology, philosophy, education, business, ……続きを見る
The success of individualized medicine, advanced crops, and new and sustainable energy sources requires thoroughly annotated genomic information and the integration of this information into a cohere……続きを見る
Describing both the practical details of interest to students and the high-level concepts and abstractions highlighted by faculty, The Tao of Computing, Second Edition presents a comprehensive intro……続きを見る
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults al……続きを見る
This book describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Ble……続きを見る
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed ca……続きを見る
The kimono-clad android robot that recently made its debut as the new greeter at the entrance of Tokyo's Mitsukoshi department store is just one example of the rapid advancements being made in the f……続きを見る
On Animation: The Director's Perspective is a collection of interviews with 23 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers an……続きを見る
Software Designers in Action: A Human-Centric Look at Design Work examines how developers actually perform software design in their day-to-day work. The book offers a comprehensive look at early sof……続きを見る
The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal inf……続きを見る
著者:Lost in Cult
出版社: HarperCollins Publishers
発売日: 2024年09月12日
The Console Chronicles will take you on a unique journey through the history of gaming platforms.
Fifty years ago, the home console was an anomaly that predated when everyone around the world knew t……続きを見る
Guides Students in Understanding the Interactions between Computing/Networking Technologies and Security Issues Taking an interactive, "learn-by-doing" approach to teaching, Introduction to Computer……続きを見る
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to……続きを見る
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addres……続きを見る
The result of more than 15 years of collective research, Multimedia Ontology: Representation and Applications provides a theoretical foundation for understanding the nature of media data and the pri……続きを見る
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressi……続きを見る
The Handbook of Algorithms for Wireless Networking and Mobile Computing focuses on several aspects of mobile computing, particularly algorithmic methods and distributed computing with mobile communi……続きを見る