Playtesting Best Practices: Real World and Online covers the complete journey of playtesting – the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This……続きを見る
Since his debut in the 1980s, Lewis Klahr has built a mesmerizing and influential body of work, establishing himself as one of the foremost collage animatorsーor, as he prefers, a “re-animator.” His……続きを見る
How did we end up here, masters of scientific insight, purveyors of ever more powerful technologies, astride the burning planet that created us, and now responsible for cleaning up the mess and dete……続きを見る
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage ……続きを見る
This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible. Instead of abstract,……続きを見る
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary me……続きを見る
Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guideKey FeaturesMaster the art of dev……続きを見る
Collage art and film date back to the early 20th century (the earliest collages have roots in 12th-century Japan). It was rooted in the age of consumerism where artists addressed an array of politic……続きを見る
One of the most stylistically original and provocative writers in animation returns with this
informal sequel to his previous books on indie animation, Unsung Heroes of Animation and Animators Unear……続きを見る
Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizo……続きを見る
著者:Chris Kohler
出版社: O'Reilly Media
発売日: 2011年01月27日
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whateve……続きを見る
著者:Chris Howell
出版社: Chris Howell
発売日: 2022年09月25日
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof t……続きを見る
Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality……続きを見る
著者:Chris Howell
出版社: Modern Game Testing Company
発売日: 2022年09月14日
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof t……続きを見る
It seems that artificial intelligence (AI) is always just five years away, but it never arrives. Recently, however, developments have made the practical utility of game theory a genuine reality. Wil……続きを見る
Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book • Optimize CPU cycles, memory usage, and GPU throughpu……続きを見る
Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash……続きを見る
You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun co……続きを見る
What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
D……続きを見る
Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications
Key Features
Optimize graphically intensiv……続きを見る
Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on t……続きを見る
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chr……続きを見る
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators n……続きを見る
Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action ex……続きを見る
The success of storytelling in games depends on the entire development teamーgame designers, artists, writers, programmers and musicians, etc.ーworking harmoniously together towards a singular artis……続きを見る
Health care utilization routinely generates vast amounts of data from sources ranging from electronic medical records, insurance claims, vital signs, and patient-reported outcomes. Predicting health……続きを見る
Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications
About This Book
Discover features and techniques to optim……続きを見る
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up wi……続きを見る
Punk Playthings
Provocations for 21st Century Game Makers
"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creati……続きを見る
In 2007, Apple released the iPhone. With this release came tools as revolutionary as the internet was to businesses and individuals back in the mid- and late-nineties: Apps. Much like websites drove……続きを見る