This book compares and contrasts the principles and practices of rule-based machine translation (RBMT), statistical machine translation (SMT), and example-based machine translation (EBMT). Presentin……続きを見る
A Systematic Approach to Learning Robot Programming with ROS provides a comprehensive, introduction to the essential components of ROS through detailed explanations of simple code examples along wit……続きを見る
Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.
Key Features
Build richer games by learning the es……続きを見る
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about colli……続きを見る
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a co……続きを見る
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to ……続きを見る
(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.)
Learn the basics……続きを見る
Move beyond basic games and explore the limits of AndEngine About This Book • Extend the basic AndEngine features without modifying any of AndEngine's code • Understand advanced technologies and gai……続きを見る
Build rich, high production value mobile games and distribute them across different platforms with Buildbox
About This Book
Create captivating 2D & 2.5D (isometric) video games for all platforms
Le……続きを見る
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript;……続きを見る
GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future ……続きを見る
Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, m……続きを見る
This book presents new models to enhance both capacity and coverage area in WiMAX FFR cellular network by considering the effect of interference of 18 base stations on the cell border users. The con……続きを見る
A core task in statistical analysis, especially in the era of Big Data, is the fitting of flexible, high-dimensional, and non-linear models to noisy data in order to capture meaningful patterns. Thi……続きを見る
This book focuses on the different aspects of handling big data in healthcare. It showcases the current state-of-the-art technology used for storing health records and health data models. It also fo……続きを見る
Oil spills are a serious marine disaster. Oil spill accidents usually occur in shipping, ports and offshore oil development. Although most are emergent events, once an oil spill occurs, it will caus……続きを見る
Practice them to be a mature C programmer
Often one thinks that one knows C programming and moves on to learning languages like C++, Java or Python. That is perhaps a mistake. Unless you have a thro……続きを見る
Machine Vision systems combine image processing with industrial automation. One of the primary areas of application of Machine Vision in the Industry is in the area of Quality Control. Machine visio……続きを見る
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of networ……続きを見る
Efficiency is a crucial concern across computing systems, from the edge to the cloud. Paradoxically, even as the latencies of bottleneck components such as storage and networks have dropped by up to……続きを見る
Multi-robot systems are a major research topic in robotics. Designing, testing, and deploying aerial robots in the real world is a possibility due to recent technological advances. This book explore……続きを見る
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester f……続きを見る
Computer Systems Architecture provides IT professionals and students with the necessary understanding of computer hardware. It addresses the ongoing issues related to computer hardware and discusses……続きを見る
Visual Tracking in Conventional Minimally Invasive Surgery introduces the various tools and methodologiesthat can be used to enhance a conventional surgical setupwith some degree of automation. The ……続きを見る
Cloud computing offers subscription-based on-demand services, and it has emerged as the backbone of the computing industry. It has enabled us to share resources among multiple users through virtuali……続きを見る
A First Course in Aerial Robots and Drones provides an accessible and student friendly introduction to aerial robots and drones. Drones figure prominently as opportunities for students to learn vari……続きを見る
Learn the hand-crafted notes on C programmingKey Featuresa- Strengthens the foundations, as a detailed explanation of programming language concepts are givena- Lucid explanation of the concepta- Wel……続きを見る
著者:Ryan Lizardi
出版社: Peter Lang Inc., International Academic Publishers
発売日: 2022年09月27日
From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a ……続きを見る
An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Sna……続きを見る