This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the re……続きを見る
This is a comprehensive guide to the process of generating ideas for creating character and environment art. The book shows comprehensive workshops and techniques to embed the fundamentals of design……続きを見る
Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers and leaders the tools……続きを見る
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!
In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang……続きを見る
The stories behind some of the most obscure and fascinating technology in the history of gaming.
The story of video games is often told as the successive rise of computers and consoles from famous n……続きを見る
Why this book can help you to get started fast with Card Games and Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many……続きを見る
Why this book can help you to get started fast with C# in Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other re……続きを見る
This book is part of a series entitled Quick Guides, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right int……続きを見る
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started ……続きを見る
著者:Alexander Brock
出版社: Peter Lang GmbH, Internationaler Verlag der Wissenschaften
発売日: 2019年03月28日
This volume reflects the discussion that emerged around the controversial concepts «communication form», «communicative practice», «medium» and «genre». It provides a comprehensive overview of the h……続きを見る
Make your WebAssembly journey fun while making a game with it
Key Features
Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development funda……続きを見る
First Edition, Published in February 2022
In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your……続きを見る
Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user……続きを見る
Stop Trying to Learn C# the Hard way.
Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so muc……続きを見る
Why this book can help you to get started fast with Artificial Intelligence and Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you m……続きを見る
Stop Trying to Learn C# the Hard way.
Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so muc……続きを見る
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting – the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This……続きを見る
Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games……続きを見る
Newly updated for 2021! Want to learn how to code in less than a day? This book was designed for absolute beginners - you don't need any prior experience or knowledge. Written by the Co-Founders of ……続きを見る
Newly updated for 2021! This book defines all modern tech terms and explains how the machines and devices that saturate our everyday life work exactly. But here's the important part: the explanation……続きを見る
Newly updated for 2021! Want to learn the basics of project management in less than a day? This short book was designed for absolute beginners - you don't need any prior experience or knowledge. Wri……続きを見る
Python encabeza algunas listas como el lenguaje de programación de computadoras más popular del mundo. Este libro es una introducción a la codificación, utilizando Python, para personas sin conocimi……続きを見る
著者:Jamis Buck
出版社: The Pragmatic Programmers
発売日: 2018年02月15日
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly ge……続きを見る
Newly updated for 2021! Want to learn how to code in less than a day? This book was designed for absolute beginners - you don't need any prior experience or knowledge. Written by the Co-Founders of ……続きを見る
Newly updated for 2021! This book is perfect for children, teenagers and adults alike! It was designed for absolute beginners - you don't need any prior experience or knowledge. Written by the Co-Fo……続きを見る
Welcome to the first book in the Learn Coding Basics With Python book series! Written by Jack Stanley and Erik Gross, the Co-Founders of the award-winning technology school, The Tech Academy. This b……続きを見る
Master Roblox Development Faster
Are you ready to take your Roblox game development skills to the next level? Roblox Game Development: From Zero to Proficiency (Intermediate) is your step-by-step gu……続きを見る
Newly Edited and Updated Version (Third Edition) for Unity 2019
Get started with C# programming and Unity without the headaches
Without my book, most people spend too long trying to learn C# with Un……続きを見る
Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
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As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can’t give every character ……続きを見る