How to Cheat in Maya 2026 is more than a software manual - it’s a complete guide to working smarter, animating faster, and thinking like a professional. This edition covers Maya’s latest tools and f……続きを見る
Microsoft Flight Simulator 2024-2025 Simplified is the ultimate beginner-friendly companion for navigating the skies in the world’s most advanced flight simulation software. Whether you’re new to fl……続きを見る
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online game……続きを見る
Discover how to use the Unity game engine to its full potential for both 3D and 2D game developmentーfrom the basics of scripting to useful tricks in gameplay, behavior, and animation. With this pro……続きを見る
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in re……続きを見る
著者:Stefan Wagenpfeil
出版社: Springer Berlin Heidelberg
発売日: 2025年01月27日
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln. In diese……続きを見る
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.
This book introduces students to both the majo……続きを見る
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting……続きを見る
Ideata negli studi californiani di Naughty Dog, la saga videoludica di The Last of Us ha delineato un mondo immaginario eticamente complesso, dando vita virtuale a veritieri personaggi moralmente me……続きを見る
Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bi……続きを見る
Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from bas……続きを見る
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporar……続きを見る
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up wi……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algor……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithm……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rende……続きを見る
While today's presidential tweets may seem a light-year apart from the scratch of quill pens during the era of the American Revolution, the importance of political communication is eternal. This boo……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the desi……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is ……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devicesgathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer gr……続きを見る
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU……続きを見る
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Sw……続きを見る