This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game de……続きを見る
The future of cancer research and the development of new therapeutic strategies rely on our ability to convert biological and clinical questions into mathematical models-integrating our knowledge of……続きを見る
Gaining access to high-quality data is a vital necessity in knowledge-based decision making. But data in its raw form often contains sensitive information about individuals. Providing solutions to t……続きを見る
A culmination of the authors' years of extensive research on this topic, Relational Data Clustering: Models, Algorithms, and Applications addresses the fundamentals and applications of relational da……続きを見る
Applies the Principles of Informatics to the Pharmacy Profession
Emphasizes Evidence-Based Practice and Quality Improvement Approaches
Leading the way in the integration of information technology wi……続きを見る
A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming
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Think Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the obvious. You’ll discover how to plan and conduct UX research, ……続きを見る
A practical, illustrated guide to Unity game scripting using C\#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programm……続きを見る
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new ……続きを見る
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the al……続きを見る
In diesem Buch erfährst du, wie aus "Daddeln" und "Zocken" professioneller E-Sport wird: Welches Spiel, welcher Titel passt zu dir? Wie und wann solltest du trainieren? Wie gehst du mit Niederlagen ……続きを見る
The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of expe……続きを見る