Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Key Features
Build captivating multiplayer games using Unreal Engine and C++
Incorporate existi……続きを見る
Addressing the issues of engineering design in computer architecture, this book describes the design and implementation of MICON, a system for automating the synthesis of small computers.
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著者:Tad Williams
出版社: Tad Williams
発売日: 2025年03月28日
Have you ever dreamed of creating immersive, breathtaking 3D worlds? Are you struggling to make your game development ideas come to life or feeling lost in the sea of complex game engines? Do you fi……続きを見る
This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscienc……続きを見る
Games have long played a central role in society – actually a central role in the animal kingdom. Their play provides primary behavioral mechanisms that enable animals to learn and socialize. Indeed……続きを見る
"CUDA Programming with Python: From Basics to Expert Proficiency" is an authoritative guide that bridges the gap between Python programming and high-performance GPU computing using CUDA. Tailored fo……続きを見る
Are you a fan of Roblox, but feel like you're missing out on all the fun? Do you want to create your own games, but don't know where to start? Look no further because this book is for you!
"How to P……続きを見る
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the b……続きを見る
著者:William Cruz
出版社: William Cruz
発売日: 2022年05月24日
As you definitely know, most computer games permit you to gather different virtual things in-game to work on your symbol and your gaming experience.
These things, going from attire, defensive layer,……続きを見る
Get the best out of your games by scripting them using UE4
About This Book
A straightforward and easy-to-follow format
A selection of the most important tasks and problems
Carefully organized instr……続きを見る
This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorp……続きを見る
First Published in 1998. Artificial intelligence is increasingly employed in all areas of human endeavor and industry. Anticipating the needs of professionals, researchers, and students alike, Inter……続きを見る
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle env……続きを見る
As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acqu……続きを見る
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," bu……続きを見る
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, Th……続きを見る
Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive About This Book • Develop robust, immersive VR experiences that……続きを見る
著者:Paul Williams
出版社: Paul Williams
発売日: 2015年05月15日
With the massive amount of games available at Apple's App Store, finding the gems amongst the chaff can be a daunting task. The Makes Words Work Guide to iPhone Gaming profiles forty of the top iOS ……続きを見る