This book concentrates on the sustainable applications of the Blockchain Technology across multiple latest computational knowledge domains. It covers the feasible and practical collaboration of Bloc……続きを見る
Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL.
We will start with an ov……続きを見る
The easy way to get started with Minecraft
Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started an……続きを見る
Blockchain for IoT provides the basic concepts of Blockchain technology and its applications to varied domains catering to socio-technical fields. It also introduces intelligent Blockchain platforms……続きを見る
Cyber Security Applications for Industry 4.0 (CSAI 4.0) provides integrated features of various disciplines in Computer Science, Mechanical, Electrical, and Electronics Engineering which are defined……続きを見る
著者:Steven Schmidt
出版社: Springer International Publishing
発売日: 2022年09月07日
This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain……続きを見る
Object Detection with Deep Learning Models discusses recent advances in object detection and recognition using deep learning methods, which have achieved great success in the field of computer visio……続きを見る
Papers from an October 2002 symposium describe research in areas including algorithms, artificial intelligence, computer graphics, computer networks, databases, evolutionary computation, graph theor……続きを見る
著者:Chris Howell
出版社: Modern Game Testing Company
発売日: 2022年09月14日
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof t……続きを見る
Hybrid Intelligent Systems for Information Retrieval covers three areas along with the introduction to Intelligent IR, i.e., Optimal Information Retrieval Using Evolutionary Approaches, Semantic Sea……続きを見る
Get started with Python programming fast without the headaches
Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python th……続きを見る
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, P……続きを見る
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new ch……続きを見る
著者:Matthew Farber
出版社: Peter Lang Inc., International Academic Publishers
発売日: 2022年09月27日
How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question ……続きを見る
出版社: Peter Lang Inc., International Academic Publishers
発売日: 2022年09月27日
From explorations of video game series to Netflix shows to Facebook timelines, Subjective Experiences of Interactive Nostalgia helps readers understand what it is actually like to be nostalgic in a ……続きを見る
The leveraging of artificial intelligence (AI) for model discovery in dynamical systems is cross-fertilizing and revolutionizing both disciplines, heralding a new era of data-driven science. This bo……続きを見る
The book IoT and Big Data Analytics (IoT-BDA) for Smart Cities – A Global Perspective, emphasizes the challenges, architectural models, and intelligent frameworks with smart decisionmaking systems u……続きを見る
Legal Analytics: The Future of Analytics in Law navigates the crisscrossing of intelligent technology and the legal field in building up a new landscape of transformation. Legal automation navigatio……続きを見る
This book is designed as a reference book and presents a systematic approach to analyze evolutionary and nature-inspired population-based search algorithms. Beginning with an introduction to optimiz……続きを見る
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Mo……続きを見る
This book examines animated propaganda produced in mainland China from the 1940s to the 1970s. The analyses of four puppet films demonstrate how animation and Maoist doctrine became tightly but dyna……続きを見る
My name is techmayyhem and am here to help you save time, money and energy while creating amazing games without knowing how to code.
In this book, you’ll learn how to create a complete game without ……続きを見る
Techy kids will getting to grips with Scratch 3.0 using this beginner's guide to coding. Difficult coding concepts become easy and fun to understand as budding programmers build their own projects u……続きを見る
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in compu……続きを見る
Don't just play computer games - help children build them with your own home computer!
Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer c……続きを見る
Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR exper……続きを見る
Learn Python with Pygame, and create a full pacman game without the headachess
Python is a great programming language; however, most people spend too long trying to learn how to code and create game……続きを見る
Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design discip……続きを見る
This book provides detailed descriptions of downlink non-orthogonal multiple transmissions and uplink non-orthogonal multiple access (NOMA) from the aspects of majorly used 5G new radio scenarios an……続きを見る
This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies ca……続きを見る