著者:Al Sweigart
出版社: No Starch Press
発売日: 2018年05月29日
A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, inter……続きを見る
Develop Your Own Game Using Unreal Engine 5
KEY FEATURES
● Learn how to use compatible engine templates for developing custom scenarios.
● Make a simple third-person game using the core features of ……続きを見る
Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal Eng……続きを見る
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++
Key Features
Kickstart your career or dive into a new hobby by exploring game design with U……続きを見る
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .N……続きを見る
著者:Al Sweigart
出版社: No Starch Press
発売日: 2016年12月16日
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageーeven if you’ve never programmed before!
Begin by building classic ……続きを見る
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of e……続きを見る
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games
Key Features
Unleash the capabilities of C# scripting to c……続きを見る
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with……続きを見る
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling
Key Features
Discov……続きを見る
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game en……続きを見る
Drawing on the authors' more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Sy……続きを見る
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).
Game Development with GameMaker Studio ……続きを見る
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Key Features
Build captivating multiplayer games using Unreal Engine and C++
Incorporate existi……続きを見る
Make your WebAssembly journey fun while making a game with it
Key Features
Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development funda……続きを見る
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are ……続きを見る
Build HTML5-powered mobile web experiences with the aid of development frameworks that speed the development of Native App-like experiences. Build on your foundation of HTML and JavaScript with a co……続きを見る
著者:Jesse Freeman
出版社: O'Reilly Media
発売日: 2012年02月17日
Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a ……続きを見る
NOTE: This book is the printed, Silverlight-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft XNA®-focused edition is……続きを見る
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal ……続きを見る
Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options t……続きを見る
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an obj……続きを見る
Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the……続きを見る
著者:Aaron Westre
出版社: Taylor & Francis
発売日: 2013年10月08日
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book com……続きを見る
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the det……続きを見る
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and ……続きを見る
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish,……続きを見る
Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 an……続きを見る
Create amazing mobile augmented reality apps with junaio, Layar, and Wikitude!
Professional Augmented Reality Browsers for Smartphones guides you through creating your own augmented reality apps for……続きを見る