Advanced Data Science and Analytics with Python enables data scientists to continue developing their skills and apply them in business as well as academic settings. The subjects discussed in this bo……続きを見る
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages ……続きを見る
Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through……続きを見る
This book explores the implications of technology-mediated project-based language learning for CALL teacher development, focusing on the role of video-based instruction in elucidating challenges and……続きを見る
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web rogueli……続きを見る
First Published in 1998. Artificial intelligence is increasingly employed in all areas of human endeavor and industry. Anticipating the needs of professionals, researchers, and students alike, Inter……続きを見る
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2……続きを見る
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the b……続きを見る
The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to th……続きを見る
Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the ma……続きを見る
The prevalence of online gaming and esports is thriving, with network connectivity and digital natives playing a vital role in the growth of the industry. Gaming popularity and competitive esports n……続きを見る
著者:Seamus O'Neill
出版社: We and Us Limited
発売日: 2019年01月08日
This book contains twenty four short projects in eBook or spiral-bound print format for children 8 - 12 years.
They are grouped into pairs by colour to cover 12 Sessions. Each is a draw and code ass……続きを見る
著者:Rob Bridgett
出版社: Taylor & Francis
発売日: 2021年05月19日
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing……続きを見る
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic ……続きを見る
Solve your programming woes in Unity with practical design propositions
Key Features
Gain a comprehensive overview of Unity engine architecture and coding model
Build a complete racing game using s……続きを見る
Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations
Key Features
Build functional and ……続きを見る
Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects Key Features • Learn how……続きを見る
著者:Thomas Pillon
出版社: Third Editions
発売日: 2021年08月26日
L'histoire de la Wii retrace le parcours d'une console familiale qui a su revitaliser l'industrie du jeu vidéo et lui offrir une multitude de nouvelles possibilités.
L’instant est historique : ce ma……続きを見る
Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, pro……続きを見る
Découvrez les témoignages des créateurs du jeu vidéo The Witcher, un jeu développé en trois épisodes désormais culte en son genre.
En trois épisodes, The Witcher est rapidement devenu une référence ……続きを見る
This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however d……続きを見る
A practical, illustrated guide to Unity game scripting using C\#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programm……続きを見る
This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step ap……続きを見る
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features • Learn how to creat……続きを見る
This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting ……続きを見る
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in compu……続きを見る
Learn and Leverage the Power of Unity to Create Amazing Video Games!
KEY FEATURES
● Discover everything to learn about Game Design, processes, and Unity's 2D and 3D engines.
● Less complicated step-……続きを見る
The best way to learn design in any field is to study examples, and some of the best examples of software design come from the tools programmers use in their own work. Software Design by Example: A ……続きを見る
Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple comman……続きを見る
Amidst the rampant use of algorithmization enabled by AI, the common theme of AI systems is the human factor. Humans play an essential role in designing, developing, and operationalizing AI systems.……続きを見る