Solve your programming woes in Unity with practical design propositionsKey FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using softw……続きを見る
Un ouvrage incontournable pour tous ceux qui souhaitent en apprendre plus sur les jeux The Last of Us. Que reste-t-il de l’humanité ?
Après avoir bouleversé la formule du jeu d’aventure avec la célè……続きを見る
World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.
How can we be confident about making plan……続きを見る
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in ……続きを見る
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling med……続きを見る
Electracy and Transmedia Studies | Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using ……続きを見る
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eye……続きを見る
Machine Translation and Transliteration involving Related, Low-resource Languages discusses an important aspect of natural language processing that has received lesser attention: translation and tra……続きを見る
This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take a……続きを見る
著者:Timothy Stott
出版社: Taylor & Francis
発売日: 2021年06月30日
This book studies R. Buckminster Fuller’s World Game and similar world games, past and present.
Proposed by Fuller in 1964 and first played in colleges and universities across North America at a tim……続きを見る
The 2nd International Conference on Artificial Intelligence and Speech Technology (AIST2020) was organized by Indira Gandhi Delhi Technical University for Women, Delhi, India on November 19–20, 2020……続きを見る
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just th……続きを見る
Get ready to become a game developer! We'll be starting from the absolute basics, no prior experience with math, programming, or design is necessary. Along this journey, you'll learn real game devel……続きを見る
HANDBOOK ON INTERACTIVE STORYTELLING
Discover the latest research on crafting compelling narratives in interactive entertainment
Electronic games are no longer considered “mere fluff” alongside the ……続きを見る
Maintaining a practical perspective, Python Programming: A Practical Approachacquaints you with the wonderful world of programming. The book is a starting point for those who want to learn Python pr……続きを見る
Machine learning (ML) and deep learning (DL) algorithms are invaluable resources for Industry 4.0 and allied areas and are considered as the future of computing. A subfield called neural networks, t……続きを見る
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game ind……続きを見る
Stop motion es una técnica de animación que permite filmar vídeos o películas fotograma a fotograma sin necesidad de salir de casa y con muy pocos recursos. Muñecas que bailan, ositos de goma que ha……続きを見る
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course p……続きを見る
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course p……続きを見る
Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wie Sie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielreg……続きを見る
The book ***Security of Internet of Things Nodes: Challenges, Attacks, and Countermeasures***® covers a wide range of research topics on the security of the Internet of Things nodes along with the l……続きを見る
Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Sto……続きを見る
著者:Silvia Pettini
出版社: Taylor & Francis
発売日: 2021年09月20日
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the i……続きを見る
著者:Frazer Heritage
出版社: Springer International Publishing
発売日: 2021年08月31日
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fa……続きを見る
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and el……続きを見る
著者:Andrei Nae
出版社: Taylor & Francis
発売日: 2021年09月10日
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws u……続きを見る
著者:Ewan Kirkland
出版社: Taylor & Francis
発売日: 2021年09月30日
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which part……続きを見る
The Art of Algorithm Design is a complementary perception of all books on algorithm design and is a roadmap for all levels of learners as well as professionals dealing with algorithmic problems. Fur……続きを見る