Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how ……続きを見る
Artificial Intelligence Techniques in IoT Sensor Networks is a technical book which can be read by researchers, academicians, students and professionals interested in artificial intelligence (AI), s……続きを見る
The new version of eBook Coding For Everybody with improved font style for reading comfort aims to simplify coding for beginners. The eBook is for those who just started coding and know nothing abou……続きを見る
Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity.
This book starts with an introduction to state-based reinforcement learning algorithms invol……続きを見る
While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduct……続きを見る
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters suc……続きを見る
Did you just get your Apple TV, and you’re looking to get the most out of your streaming media device? Perhaps you're looking for solutions to specific questions you've have been wanted to as someon……続きを見る
In diesem Buch erfährst du, wie aus "Daddeln" und "Zocken" professioneller E-Sport wird: Welches Spiel, welcher Titel passt zu dir? Wie und wann solltest du trainieren? Wie gehst du mit Niederlagen ……続きを見る
This is a how-to book for solving geometric problems robustly or error free in actual practice. The contents and accompanying source code are based on the feature requests and feedback received from……続きを見る
The Oxford Handbook of Music and Advertising is an essential guide to the crucial role that music plays in relation to the audio or audiovisual advertising message, from the perspectives of its crea……続きを見る
Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition……続きを見る
This book is an attempt to establish in the readers the importance of creating interoperable data stores and writing rules for handling this data. It also covers extracts from a few project disserta……続きを見る
"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseli……続きを見る
As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acqu……続きを見る
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murra……続きを見る
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consum……続きを見る
The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save t……続きを見る
In the constant battle between human intelligence and machine intelligence, machines are close to surpassing human intelligence. The unrestrained use of digital technologies in automating processes ……続きを見る
The goal of this book is to present a modeling framework for the Virtual Organization that is focused on process composition. This framework uses Predicate Calculus Knowledge Bases. Petri Net-based ……続きを見る
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical ……続きを見る
O marketing, assim como a tecnologia, evoluiu exponencialmente nos últimos anos. Além disso, os dois se fundiram, dando origem a novas estratégias que ajudam marcas, empresas e organizações a atingi……続きを見る
This is a list of megaman bosses who did not make the cut during the historic and abysmal failure of an invasion that Dr. Wily will soon rain down upon our pitiful world.
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Blockchain, Internet of Things, and Artificial Intelligence provides an integrated overview and technical description of the fundamental concepts of blockchain, IoT, and AI technologies. State-of-th……続きを見る
In 1982 'Castle of Riddles', an adventure game for the BBC model B computer, was published. This retro game was text only but challenging.
The new version of this game has been greatly expanded with……続きを見る
Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming from scratchF……続きを見る
This book provides a key understanding of CATIA which is a solid modeling software. By using screen shots of step-by-step training, the reader will obtain comprehensive knowledge of all tools provid……続きを見る
Fundamentals of Image, Audio, and Video Processing Using MATLAB**® introduces the concepts and principles of media processing and its applications in pattern recognition by adopting a hands-on appro……続きを見る
A construção de jogos é uma estratégia poderosa tanto no ensino como na aprendizagem dos princípios envolvidos na programação de computadores. Scratch foi idealizada com o objetivo de aguçar a criat……続きを見る
An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utili……続きを見る
Cloud Data Center Network Architectures and Technologies has been written with the support of Huawei's vast technical knowledge and experience in the data center network (DCN) field, as well as its ……続きを見る