At the heart of the optimization domain are mathematical modeling of the problem and the solution methodologies. The problems are becoming larger and with growing complexity. Such problems are becom……続きを見る
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course p……続きを見る
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course p……続きを見る
Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wie Sie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielreg……続きを見る
The book ***Security of Internet of Things Nodes: Challenges, Attacks, and Countermeasures***® covers a wide range of research topics on the security of the Internet of Things nodes along with the l……続きを見る
Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Sto……続きを見る
著者:Silvia Pettini
出版社: Taylor & Francis
発売日: 2021年09月20日
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the i……続きを見る
Partnering with HMS: A Guide for App Developers is the first book to introduce readers to the Huawei Mobile Services (HMS) ecosystem. It gives developers a fundamental understanding of the ecosystem……続きを見る
著者:Frazer Heritage
出版社: Springer International Publishing
発売日: 2021年08月31日
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fa……続きを見る
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and el……続きを見る
著者:Andrei Nae
出版社: Taylor & Francis
発売日: 2021年09月10日
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws u……続きを見る
Intelligent Support for Computer Science Education presents the authors’ research journey into the effectiveness of human tutoring, with the goal of developing educational technology that can be used……続きを見る
Fundamentals of Data Science is designed for students, academicians and practitioners with a complete walkthrough right from the foundational groundwork required to outlining all the concepts, techn……続きを見る
Data science is a multi-disciplinary field that uses scientific methods, processes, algorithms, and systems to extract knowledge and insights from structured (labeled) and unstructured (unlabeled) d……続きを見る
Due to increasing industry 4.0 practices, massive industrial process data is now available for researchers for modelling and optimization. Artificial Intelligence methods can be applied to the ever-……続きを見る
Disruptive Trends in Computer Aided Diagnosis collates novel techniques and methodologies in the domain of content based image classification and deep learning/machine learning techniques to design ……続きを見る
著者:Ewan Kirkland
出版社: Taylor & Francis
発売日: 2021年09月30日
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which part……続きを見る
The Art of Algorithm Design is a complementary perception of all books on algorithm design and is a roadmap for all levels of learners as well as professionals dealing with algorithmic problems. Fur……続きを見る
Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects Key Features • Learn how……続きを見る
著者:Thomas Pillon
出版社: Third Editions
発売日: 2021年08月26日
L'histoire de la Wii retrace le parcours d'une console familiale qui a su revitaliser l'industrie du jeu vidéo et lui offrir une multitude de nouvelles possibilités.
L’instant est historique : ce ma……続きを見る
Geometric Algebra is a very powerful mathematical system for an easy and intuitive treatment of geometry, but the community working with it is still very small. The main goal of this book is to clos……続きを見る
In recent years, the Medical Internet of Things (MIoT) has emerged as one of the most helpful technological gifts to mankind. With the incredible development in data science, big data technologies, ……続きを見る
What is artificial intelligence? How is artificial intelligence used in game development?
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one……続きを見る
出版社: Springer International Publishing
発売日: 2021年09月11日
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-……続きを見る
Discover how to create RPG games using the Step-by-Step Game Recipe methods in this course. This is a "Mega" construction course; you'll learn two different online games deliveries using these RPG g……続きを見る
The conference on ‘Interdisciplinary Research in Technology and Management” was a bold experiment in deviating from the traditional approach of conferences which focus on a specific topic or theme. ……続きを見る
Le quinzième opus d'une série unique sur les plus novateurs des jeux vidéos !
La collection « Ludothèque » regroupe des ouvrages inédits, destinés exclusivement aux membres Premium Third Éditions. O……続きを見る
The data structure is a set of specially organized data elements and functions, which are defined to store, retrieve, remove and search for individual data elements. Data Structures using C: A Pract……続きを見る
Pénétrez dans les coulisses du célèbre jeu vidéo Shin Megami Tensei !
Dans le monde du RPG japonais, Shin Megami Tensei est une série à part. Originellement développée en tant qu’alternative « punk ……続きを見る
Typing competitions are a forgotten but surprisingly influential aspect of industrial society. Originally introduced in the 1880s to test the durability of various brands of mechanical typewriters, ……続きを見る