This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offer……続きを見る
This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclus……続きを見る
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a maj……続きを見る
出版社: Springer International Publishing
発売日: 2022年12月07日
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools a……続きを見る
Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate……続きを見る
This book offers a comprehensive introduction to seven commonly used image understanding techniques in modern information technology. Readers of various levels can find suitable techniques to solve ……続きを見る
Are you thinking about working in the board game industry? Here’s what you need to know.
There are so many jobs and roles that need to be filled in the board game industry. You might just have the r……続きを見る
Artificial Intelligence in Information and Communication Technologies, Healthcare and Education: A Roadmap Ahead is designed as a reference text and discusses inter-dependability, communication and ……続きを見る
Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many……続きを見る
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist h……続きを見る
Making a great board game and pitching it to publishers are two completely different things.
If you’ve got a game that you want to share with the world but don’t know what to do next, this book will……続きを見る
著者:Bettina Bódi
出版社: Taylor & Francis
発売日: 2022年12月30日
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framewor……続きを見る
Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-siz……続きを見る
Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.
Robust backend infrastructure support is essential for all modern games. Implementing game backen……続きを見る
Cyber Physical System (CPS) is an integration of computation, networking, and physical processes: the combination of several systems ofdifferent nature whose main purpose is tocontrol a physical pro……続きを見る
出版社: Springer International Publishing
発売日: 2023年01月01日
Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-crea……続きを見る
著者:Loïc Ralet
出版社: Third Editions
発売日: 2023年01月01日
Halo. When you read this name, a soundtrack starts playing in your ears and tons of images flash in front of your eyes. A whole universe appears in your mind. Welcome to the game series imagined and……続きを見る
The ultimate deep dive into one of the most beloved RPGs of all time.
When it was released,Final Fantasy X revolutionized the saga. For the first time, the series introduced 3D arenas, voice acting,……続きを見る
Das Buch richtet sich an Studierende und Berufseinsteiger*innen in der Software-Entwicklung. Sie sollten schon erste Erfahrungen im Programmieren und im Software-Engineering haben.
Das Handbuch unte……続きを見る
Assassine Li E kämpft im Verborgenen für den Frieden und das einfache Volk, als die Tang-Dynastie im 14. Jahr der Tianbao-Ära (755) im Bürgerkrieg versinkt. Er wirft all sein Können in die Waagschal……続きを見る
An Lushan zieht mit einem großen Heer zum Hof des Kaisers, um Ghuozhong zu töten. Er behauptet dem Befehl Seiner Majestät zu folgen, doch was plant er wirklich? Auch der Assassine Li E beobachtet di……続きを見る
La presente edición, que conmemora el 10.º aniversario de este libro clásico, ahora a todo color, hace un recorrido por las influencias que modelan los videojuegos mo dernos y examina los elementos ……続きを見る
Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everyt……続きを見る
This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition t……続きを見る
Are you an experienced programmer who wants to get started quickly in JavaScript and the HTML DOM? This is your book.
Do you need encyclopedic knowledge of JavaScript and/or the HTML DOM? This book ……続きを見る
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.
In this book, you'll learn how……続きを見る
Computational Intelligence in Image and Video Processing presents introduction, state-of-the-art and adaptations of computational intelligence techniques and their usefulness in image and video enha……続きを見る
General An Lushan setzt zielstrebig seinen Vormarsch auf Chang'an fort und nähert sich Chenliu, in Rage darüber, dass sein Sohn und Erbe Qingzong in Chang'an getötet wurde. Er scheint unaufhaltbar. ……続きを見る
Demystify the creation of efficient AI systems using the model-based reinforcement learning Unity ML-Agents - a powerful bridge between the world of Unity and Python.
We will start with an introduct……続きを見る
著者:Lost in Cult
出版社: HarperCollins Publishers
発売日: 2023年09月28日
A Handheld History is a unique celebration of portable platforms and their iconic games.
Forty years ago, businessmen fiddling with calculators inspired Gunpei Yokoi to create the Game & Watch. Ever……続きを見る