Making use of digital technology for social care is a major responsibility of the computing domain. Social care services require attention for ease in social systems, e-farming, and automation, etc.……続きを見る
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance De……続きを見る
This book is a platform for anyone who wishes to explore Artificial Intelligence in the field of agriculture from scratch or broaden their understanding and its uses. This book offers a practical, h……続きを見る
著者:Mack Enns
出版社: Taylor & Francis
発売日: 2021年11月22日
Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.
Using an array of case studies reaching back into the cano……続きを見る
Intelligent Modeling, Prediction, and Diagnosis from Epidemiological Data: COVID-19 and Beyond is a handy treatise to elicit and elaborate possible intelligent mechanisms for modeling, prediction, d……続きを見る
In this collection of over 20 pieces of original contemporaneous reporting andanalysis, veteran game journalist Kyle Orland takes a look back at gaming's "awkward adolescence" in the early 2000s. In……続きを見る
Artificial Intelligence: Technologies, Applications, and Challenges is an invaluable resource for readers to explore the utilization of Artificial Intelligence, applications, challenges, and its und……続きを見る
Deep Learning in Practice helps you learn how to develop and optimize a model for your projects using Deep Learning (DL) methods and architectures.
Key features:
Demonstrates a quick review on Pyth……続きを見る
Machine Learning in Signal Processing: Applications, Challenges, and the Road Ahead offers a comprehensive approach toward research orientation for familiarizing signal processing (SP) concepts to m……続きを見る
著者:Warren Davis
出版社: Santa Monica Press
発売日: 2022年01月11日
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreakin……続きを見る
Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understan……続きを見る
Advancements in the technology and availability of data sources have led to the `Big Data' era. Working with large data offers the potential to uncover more fine-grained patterns and take timely and……続きを見る
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and ……続きを見る
JavaScript is an easy-to-use, flexible, dynamic, prototype-based programming language predominantly used over the web. Although the initial focus of the language was to assist in the generation of d……続きを見る
Development of high-throughput technologies in molecular biology during the last two decades has contributed to the production of tremendous amounts of data. Microarray and RNA sequencing are two su……続きを見る
著者:Eran Dinur
出版社: Taylor & Francis
発売日: 2021年11月15日
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games……続きを見る
This second edition of The UX Careers Handbook offers you all the great advice of the first editionーfreshly updatedーplus a new chapter on critical soft skills, much more on becoming a UX leader, a……続きを見る
The Cloud is an advanced and fast-growing technology in the current era. The computing paradigm has changed drastically. It provided a new insight into the computing world with new characteristics i……続きを見る
The Internet of Things (IoT) networks have revolutionized the world and have innumerable real-time applications on automation. A few examples include driverless cars, remote monitoring of the elderl……続きを見る
This book primarily focuses on providing deep insight into the concepts of network security, network forensics, botnet forensics, ethics and incident response in global perspectives. It also covers ……続きを見る
Few game designers have shared as many lessons learned as Raph Koster. In a quarter-century of writings and talks, he has offered up game design lessons, online community theories, and candid self-e……続きを見る
Cancer Prediction for Industrial IoT 4.0: A Machine Learning Perspective explores various cancers using Artificial Intelligence techniques. It presents the rapid advancement in the existing predicti……続きを見る
Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read w……続きを見る
Mit Videospielen programmieren lernen – ohne geschriebene Computersprache!
Programmiere selbst Computerspiele
Lerne spielerisch die Grundzüge des Programmierens
Das bewährte Buch aktualisiert auf S……続きを見る
"In this not-too-long and easy-to-read book, author Celia Hodent presents a clear overview of the challenges, demands, and rewards of becoming a user experience professional. If this field interests……続きを見る
This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better u……続きを見る
Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subje……続きを見る
Mechanical Engineering domain problems are generally complex, consisting of different design variables and constraints. These problems may not be solved using gradient-based optimization techniques.……続きを見る
Robotics for Pandemics explores various applications of robots for current global issues such as pandemics and how robotic solutions could combat the virus.
Key Features
Proposes to employ robots ……続きを見る
A thorough analysis of the first survival-horror game, Resident Evil.
Every passionate gamer knows about the Resident Evil saga. Born in 1996, the series count at least 10 major episodes mainly insp……続きを見る