Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mu……続きを見る
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday pu……続きを見る
Im Zuge der Digitalisierung werden Gestaltung und Management der Digital Customer Experience zunehmend wertvoller. Technologieführer diverser Branchen sind besonders dafür bekannt, digitale Interakt……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devicesgathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer gr……続きを見る
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer o……続きを見る
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chap……続きを見る
Develop quality game components and solve common gameplay problems with various game design patternsKey FeaturesBecome proficient at traditional 2D and 3D game developmentBuild amazing interactive i……続きを見る
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a rea……続きを見る
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complet……続きを見る
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in ……続きを見る
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in……続きを見る
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a re……続きを見る
Opportunistic networks allow mobile users to share information without any network infrastructure.This book is suitable for both undergraduates and postgraduates as it discusses various aspects of o……続きを見る
Are You Ready to Master Your Own Life and Craft?
You are a creator. With every thought, word, and action, you impact the whole world and manifest new realities. The worlds you bring into being direc……続きを見る
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundam……続きを見る
Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of com……続きを見る
This book provides comprehensive details of all Swarm Intelligence based Techniques available till date in a comprehensive manner along with their mathematical proofs. It will act as a foundation fo……続きを見る
著者:Lyra Logan
出版社: No Starch Press
発売日: 2019年11月26日
Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch.
You've swiped and tapped your way through countless apps, but have you……続きを見る
This book presents concepts and methods for optimal training for decision making in crisis situations. After presenting some general concepts of decision-making during crisis situations, it presents……続きを見る
Dedicated mainly to those who want to start using the most famous Flight Simulator without getting lost in the meanders of specific manuals, with the intent above all to fly having fun and have fun ……続きを見る
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books t……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU……続きを見る
Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s. Thr……続きを見る
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mec……続きを見る
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.
In The Pyramid of Game ……続きを見る
Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically cha……続きを見る
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging proje……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the desi……続きを見る
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun!Key FeaturesBuild your first ev……続きを見る