Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the desi……続きを見る
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun!
Key Features
Build your first……続きを見る
Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any ……続きを見る
In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders……続きを見る
Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is ……続きを見る
Get Started with 3D Animation in Unity Fast
Getting started with 3D Animation in Unity can sometimes be tedious and difficult. However, in the past, I have seen how a simple yet detailed approach ca……続きを見る
Explore Xamarin.Forms to develop dynamic applications
Key Features
Explore SQLite through Xamarin to store locations for various location-based applications
Make a real-time serverless chat service……続きを見る
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile app……続きを見る
This second edition of Compact Numerical Methods for Computers presents reliable yet compact algorithms for computational problems. As in the previous edition, the author considers specific mathemat……続きを見る
A core task in statistical analysis, especially in the era of Big Data, is the fitting of flexible, high-dimensional, and non-linear models to noisy data in order to capture meaningful patterns. Thi……続きを見る
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngin……続きを見る
著者:James R. Parker
出版社: Mercury Learning & Information
発売日: 2018年12月03日
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games ar……続きを見る
著者:Jonathon Reinhardt
出版社: Springer International Publishing
発売日: 2018年12月30日
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness……続きを見る
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and desi……続きを見る
This book examines the life and animated art of the late Adam K. Beckett. Beckett is known for his six award-winning animations, made between the years 1972-1975, that were ground-breaking at the ti……続きを見る
Dieses Fachbuch ist eine umfassende Abhandlung zur Debatte um die negativen Auswirkungen von Computerspielen: Aggressionen, Amokläufe und Sucht.
Die kontroverse Debatte zur Beziehung zwischen Comput……続きを見る
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap betwe……続きを見る
著者:Simon Goodwin
出版社: Taylor & Francis
発売日: 2019年02月06日
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime syste……続きを見る
O mercado dos jogos está cada vez mais forte e sendo adotado nos navegadores, com os jogos feitos em HTML5 através da nova especificação de Canvas. Com conhecimento de HTML5 e um pouco de JavaScript……続きを見る
Você já programou alguma vez na vida? Pois então, prepare-se: sua vida vai mudar. Ensinar a máquina a fazer o que quer que ela faça é extremamente divertido. C é uma ótima linguagem para quem quer a……続きを見る
Metodologia passo a passo; Desenvolva jogos para web, celulares e Facebook. Você encontrará neste livro o resultado da experiência do autor de anos de criação de material didático sobre desenvolvime……続きを見る
著者:Marcus Becker
出版社: Casa do Código
発売日: 2016年01月16日
Se você já foi cativado por jogos clássicos como Pac man, Snake e Tetris, e surgiu a curiosidade sobre os bastidores destes e de demais games, este livro é sua porta de entrada para aprender como el……続きを見る
Em uma sociedade global que esbanja desenvolvimento tecnológico, aprender a programar passa a ser um conhecimento estratégico. Pensamentos transformados em linhas de código se tornam programas, jogo……続きを見る
Enjoy the rewards while technology works for you! The title of this E-book may appear misleading to some people but it is possible to make clever use of technology to mint money for you while you en……続きを見る
著者:Helton Varela
出版社: Casa do Código
発売日: 2017年05月26日
O Scratch é um programa de computador de código aberto, no qual é possível escrever uma série de instruções que dirá ao computador o que deve ser feito. Com ele, podemos criar nossas próprias histór……続きを見る
O mercado de jogos no Brasil e o número de pessoas interessadas em ingressar nele não param de crescer. Porém, a maioria das plataformas para produção de jogos exige tanto background tecnológico que……続きを見る
This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty faci……続きを見る
Lean Game Development, ou Desenvolvimento Enxuto de Jogos, é um modelo de produção de jogos pensado de forma a atender às necessidades da indústria de jogos. Sendo orgânico a mudanças por meio de co……続きを見る
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniqu……続きを見る