The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written i……続きを見る
Kurzer und cleverer Rat wie ihr Story in euer Indie-Spiel bekommt.
"Ein zugängliches, praktisches Handbuch für einen der kniffligsten und lohnendsten Aspekte der Spieleentwicklung. Narrative De……続きを見る
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features ava……続きを見る
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that t……続きを見る
Originally published in 1995, Large Deviations for Performance Analysis consists of two synergistic parts. The first half develops the theory of large deviations from the beginning, through recent r……続きを見る
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles……続きを見る
著者:David Myers
出版社: Manchester University Press
発売日: 2017年08月15日
How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile ……続きを見る
Publisher\\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints in……続きを見る
Featuring an international team of authors, Neural Network Perspectives on Cognition and Adaptive Robotics presents several approaches to the modeling of human cognition and language using neural co……続きを見る
This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, inc……続きを見る
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in……続きを見る
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and ……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that cover……続きを見る
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many e……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI a……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers ……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology coveri……続きを見る
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possi……続きを見る
The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics i……続きを見る
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided ……続きを見る
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development an……続きを見る
Health care utilization routinely generates vast amounts of data from sources ranging from electronic medical records, insurance claims, vital signs, and patient-reported outcomes. Predicting health……続きを見る
Milyonlarca mobil oyun arasından öne çıkabilmenizi sağlayacak 260 sayfalık bilgi birikimine ihtiyacınız olacak.
Bu Kitabın Konusu
Hepinizin bildiği üzere, bilgi güçtür. Bilgiye sahip olmak; verimli ……続きを見る
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational……続きを見る
While today's presidential tweets may seem a light-year apart from the scratch of quill pens during the era of the American Revolution, the importance of political communication is eternal. This boo……続きを見る
著者:Oscar Jonsson
出版社: Georgetown University Press
発売日: 2019年11月01日
This book analyzes the evolution of Russian military thought and how Russia's current thinking about war is reflected in recent crises. While other books describe current Russian practice, Oscar Jon……続きを見る
出版社: Springer International Publishing
発売日: 2019年10月23日
This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with application……続きを見る
Are you a gamer? Do you dream about making your own games, or do you know someone who does? The Video Game Careers series was written just for you.
Gaming is big business, and every year tens of tho……続きを見る
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simula……続きを見る
Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gam……続きを見る