Originally published in 1995, Large Deviations for Performance Analysis consists of two synergistic parts. The first half develops the theory of large deviations from the beginning, through recent r……続きを見る
About the Book
The book provides details of applying intelligent mining techniques for extracting and pre-processing medical data from various sources, for application-based healthcare research. Mor……続きを見る
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles……続きを見る
Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship wi……続きを見る
著者:David Myers
出版社: Manchester University Press
発売日: 2017年08月15日
How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile ……続きを見る
This book explores the Czech composer Václav Trojan (1907-1983) and his compositions for Jiri Trnka's films, a very influential puppet stop-motion animator. Trnka is regarded as one of the finest ou……続きを見る
This book makes the argument that performance modeling and simulation have become central issues in computer science and engineering, in part due to applications to the structures comprising the Int……続きを見る
Publisher\\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints in……続きを見る
Utility-Based Learning from Data provides a pedagogical, self-contained discussion of probability estimation methods via a coherent approach from the viewpoint of a decision maker who acts in an unc……続きを見る
Featuring an international team of authors, Neural Network Perspectives on Cognition and Adaptive Robotics presents several approaches to the modeling of human cognition and language using neural co……続きを見る
This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, inc……続きを見る
The programming language Fortran dates back to 1957 when a team of IBM engineers released the first Fortran Compiler. During the past 60 years, the language had been revised and updated several time……続きを見る
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in……続きを見る
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and ……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that cover……続きを見る
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many e……続きを見る
Praise for Computational Systems BiologyApproaches in Cancer Research:
"Complex concepts are written clearly and with informative illustrations and useful links. The book is enjoyable to read yet pr……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI a……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers ……続きを見る
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology coveri……続きを見る
Oil spills are a serious marine disaster. Oil spill accidents usually occur in shipping, ports and offshore oil development. Although most are emergent events, once an oil spill occurs, it will caus……続きを見る
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possi……続きを見る
The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics i……続きを見る
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided ……続きを見る
Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development an……続きを見る
Health care utilization routinely generates vast amounts of data from sources ranging from electronic medical records, insurance claims, vital signs, and patient-reported outcomes. Predicting health……続きを見る
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Bu Kitabın Konusu
Hepinizin bildiği üzere, bilgi güçtür. Bilgiye sahip olmak; verimli ……続きを見る
From Visual Surveillance to Internet of Things: Technology and Applications is an invaluable resource for students, academicians and researchers to explore the utilization of Internet of Things with……続きを見る
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational……続きを見る
While today's presidential tweets may seem a light-year apart from the scratch of quill pens during the era of the American Revolution, the importance of political communication is eternal. This boo……続きを見る